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House that leads to a seperate DMap

8 replies · 1,740 views · Started 05 March 2003

Just treat the inside of the house like a small cave (Make up the room, set up the entrance/exit side warp or stair case and set up the dmap, several separate house on one dmap if you want.)make the overworld tile warp settings the same as you'd use to enter a cave.

Note that if an item/shop/info type room will be "underground" for overworld dmaps and actually on screen for dungeons and caves, so you'll want the inside of the house to be a cave or a dungeon.

Did you set the guy and string up on the map of the inside of the house? If you set it up inside, did you make the dmap type cave or dungeon as opposed to overworld?

Oh, I think that the problem here is the level #. It can't be 0. Try level # 250. It they're just little houses, just with music, then you'll want it to be Level #250. There's really nothing special about level #250, it's just well out of the way, and if you want an event, you can use one because you're using a level #! :kawaii:

So remember. Guy in house with music = Need a level #.

OK. Good luck with that. :thumbsup:

:moo:

They are in the house. I just tried something else, so i'm gonna go test it real quick.
EDIT: It worked! Thanks for your help.:confuse2: