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Invisible Enemies

14 replies · 2,225 views · Started 08 February 2003

DN has done some good things...they're not as invisible now, but I like them...
User posted image
Awesome! I don't remember 'em like this!

Lmao! Exactly. It's more like "Enemy Cloakers Approaching"

yeah, but I feel he shouldn't have made a cloaked outline of them, but rather left them completely invisible. Sure, its cool looking, but it defeats the purpose of them. Because you can clearly see where they are and sometimes what type of enemy they are.

Yeah...that's true. How about making that into a quest rule?

I think there is going to be 2 levels of enemy invisibility, level 1 which looks like it is now and level 2 which is completely invisible. Amulet level 1 will let you see level 1 invis. enemies, and it might make level 2 invis. look like level 1 (not sure). The level 2 amulet will let you see both level 1&2 enemies.

Yeah, there are going to be two levels. Keep the lvl 2 ones completely invisible though.

i think that there should be two seperate screen flags: "cloaked enemies" (like they are now) and "invisible" enemies...i agree that its cool to have enemies "invisible" the way they are now, but when it comes time to make a custom boss, it looks really sloppy...so i suggest either fixing this altogether, or having two seperate screen flags...

Just switch on your X-Ray visors, folks, and use a Super Missile...

Damn, been playing too much MP lately... :tongue:

I agree with DFW. Now, anyone with an observant eye can see the invisible enemies easily and kill invisible enemies. It should be a quest rule whether to have them cloaking or completely invisible.

Yeah...but this is great!
CLOAKING BOSSES! How? Two boss rooms, one has invis enemies on, and the other off. Use timed warps or pits well with FSWs, and boom!

Does this new feature infringe w/ classic quests, making previously invisible enemies appear as "cloaked" when the quests are played with beta 182/83?

Originally posted by NerdWarrior
Yeah...but this is great!
CLOAKING BOSSES! How? Two boss rooms, one has invis enemies on, and the other off. Use timed warps or pits well with FSWs, and boom!

Problem. What if you hit the cloaked boss? The hits don't count.