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yeah, more layers ?s

4 replies · 1,121 views · Started 18 January 2003

1. What does the following data do?
-X Delay
-X Speed
-X size
-Y Delay
-Y Speed
-y Size

2. How do i get auto layers to work?...like i know that the * in the layers data menu is used to do so, but what does the value it asks for mean? i assume the map #...but what screen do they use?...i'm so confused! AAHHH!!! hehehe

3. I know that secret flags 16-32 on all layers are triggered when flags on layer 0 is triggered but do weapon flags trigger on any layers?..(like will a burn flag on layer 1 be activated by a candle)

1) Nothing as of now. The idea was to allow parallexing layers, but that hasn't happened yet.

2) They use the cooresponding screen. For instance, if you were on map 1 and did autolayer to map 2, if you went to screen 31 on map 1, its layer would be screen 31 on map 2. Does that make sense?

3) I don't think so. However, if you were to activate a burn flag on layer 0, a burn flag on layer 1 *should* be triggered too (just like if they were on the same screen normally). I'm not totally sure about this though.

wait...once you set the auto layer for one screen, does it work for the others too?..i wish i knew this before hand...since i reserved maps 2 & 3 for layers for my overworld & made them all transparent tiles...i set all the layers to the corresponding screens on the other maps individually!...ahhh!...that could've saved me a lot of work!...i do recall somebody complaining about autolayers though (like they were buggy or something) so i had refrained from using them.

The idea was to allow parallexing layers
Aha. So... what exactly are parallexing layers? Is it like the fog that continuously moves across the screen, or a special type of background scrolling that moves at a different speed from the rest of the screen? (Both are extroardinarily desirable. :sb: )

And thanks for clearing that up for us, Cloral.