pic 1
Heres a trap which I am tring to make work, and this is what is supposed to happen.
I have tried...
*layers and tiles under it which change combos(but was out of timing)
*using tiles which use combo cycling as layers to get the timing the same (only to find out that they dont cycle when they are used on a layer)
*only used combo cycling and no layers (was a pain in the @$$ to make but I did it)
pic 2
The problem now is that the bottom- right tile of the block is going up and down at the wrong time, and I dont know why.
the speed is the same as the other tiles, the right tiles have been selected. But it still dosnt work properly. Does anyone know why?
pic 3
This is what happens
great graphics and great idea!!! hhm...i'm not sure...make absolutely sure that they use the same # of frames and same speed and same layer...i want those graphcis!!..hehehe...just out of curiousity, what is the B item supposed to be?
When I will release SI, I am planning on taking all of the good tiles out and send them to the tile shop, for others to use, so you will just have to wait😉.
The B weapon is a plasma ball (magic boomerang)
Now this is strange😮dd:
The numbers, the tiles, the spped, ect.... Were all right, I checked over them about 7 times.
After a while, I desided to scrap the bottom-right tile and make it again, the numbers were still the same as the one before, but it works now😮dd: