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combo cycling problem

2 replies · 792 views · Started 03 January 2003

pic 1

Heres a trap which I am tring to make work, and this is what is supposed to happen.

I have tried...
*layers and tiles under it which change combos(but was out of timing)

*using tiles which use combo cycling as layers to get the timing the same (only to find out that they dont cycle when they are used on a layer)

*only used combo cycling and no layers (was a pain in the @$$ to make but I did it)

pic 2

The problem now is that the bottom- right tile of the block is going up and down at the wrong time, and I dont know why.
the speed is the same as the other tiles, the right tiles have been selected. But it still dosnt work properly. Does anyone know why?

pic 3

This is what happens

great graphics and great idea!!! hhm...i'm not sure...make absolutely sure that they use the same # of frames and same speed and same layer...i want those graphcis!!..hehehe...just out of curiousity, what is the B item supposed to be?

When I will release SI, I am planning on taking all of the good tiles out and send them to the tile shop, for others to use, so you will just have to wait😉.

The B weapon is a plasma ball (magic boomerang)

Now this is strange😮dd:
The numbers, the tiles, the spped, ect.... Were all right, I checked over them about 7 times.
After a while, I desided to scrap the bottom-right tile and make it again, the numbers were still the same as the one before, but it works now😮dd: