Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Timed Warps

9 replies · 2,366 views · Started 29 December 2002

And according to Ganonator's sig,

Why we all love JigglySaint >> "I counted, and every 120 tics is one second, I
believe that 540 or somthing would be 5 seconds."

So timed warps don't work for tile warps?

EDIT: Nevermind, I just realized this is easily done with combo cycling...

Originally posted by blckscab
Why it couldnt of just been 1 tick a second is beyond me:eyebrow:

Some people would rather have warps occur in less than one second.

Possibly so in the future if there ever is a countdown on the screen, it will read out 1/120ths of a second??

wait..i'm confused now, are there 60 ticks to a second, or 120 ticks to a second?...also, what kind of warp does time warping use-side or tile? and insta-warping, pit warping, or entrance/exiting?

EDIT: and whats T. Music in the dmap editor?

Originally posted by idontknow
wait..i'm confused now, are there 60 ticks to a second, or 120 ticks to a second?...also, what kind of warp does time warping use-side or tile? and insta-warping, pit warping, or entrance/exiting?

EDIT: and whats T. Music in the dmap editor?

Dark Nation said they are 1/60 of a second in this topic, and he is the one who programmed it, so I think it's 1/60 (unless he changed it).