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Updated zquest.txt

14 replies · 5,386 views · Started 29 December 2002

I've almost finished updating the zquest.txt file for 182, but I have a few questions:

What exactly does the Freeform Dungeon rule do?

In Data->Screen Data, what are the Timed Warp Tics?

What are the combo types Lock Block 2 and Boss Lock Block 2 for?

I noticed that the Combo Page is still in the Tools menu. Shouldn't it be removed now or does it still serve a purpose?

Thanks in advance. I can't attach files here anymore, so what should I do with the file when it's finished? (That's just asking for the obvious obscene answer, isn't it?)

What exactly does the Freeform Dungeon rule do?

- makes it so you don't walk under the edges of the screen. You walk over anything that is walkable.

In Data->Screen Data, what are the Timed Warp Tics?

- No clue.. probably for timed warps that will be set up in a later beta

What are the combo types Lock Block 2 and Boss Lock Block 2 for?

-these are like secret combos for Lock Blocks. When you open the lock block on the screen, all of the Lock Block 2 type will open. You can't open them with a key. They're like secret combos.. i hope that makes sense.

Timed warps is working, especially in the first private beta that I started with, beta 178. I pounded so many bugs on that beta it isn't funny. Three to be exact.

The timed warp tics (I think) is equivelant (sp?) to a split second. It goes up to 65,535 split seconds. If Link does not hurry up in a lava cave for example, he would be transported to the entrance after the 9000 tics you gave to him.

Can you explain how this is set up then? i didn't really understand (and I was planning to do this for a volcano, strangly enough)

Make sure you set a tile warp up for the room that you want to use and give about 5000 seconds. All you have to do is pick a tile warp for the time warp and when the time is up, the player/Link will go to that selected screen. It's rather easy to do than you think it is. 😛

Originally posted by Qusetonui
Make sure you set a tile warp up for the room that you want to use and give about 5000 seconds. All you have to do is pick a tile warp for the time warp and when the time is up, the player/Link will go to that selected screen. It's rather easy to do than you think it is. 😛

Hmm.... I thought that was for automatic sidewarps. It's seemed to work everytime when I've used a sidewarp for that.

600 Jiggly, but close enough .. "P

ok.. it only covers one screen then.. I'll figure out how to work around it.

Yes, it really ticks me off, but I make a puzzle where you only have 5 seconds to get the key before being warped back to the entrence. It even has an animated counter as well.

Ok, the updated file is here . DN, this is slightly different from the one I emailed you. A lollipop for anyone who finds something I should add or change. 😉

Should I post this file to the ZQuest Help forums at AGN and ZCN?

I think the explanaion of Eyeball B needs to be a little more clear. There needs to be more of what seperates it from Eyeball A.