1.) Is there a way to keep Link from switching colors once he gets a ring? I know you can make all the CSets he uses the same but then that would screw up all the enemies that use those CSets. Would it not?
2.) Except for a few of the bosses all enemies use the colors on the Sprite palettes. Is this right? So that means I can make palettes on the Main Palette and it will not interfere with the enemies colors. Yes, no, maybe so?
1) It's the CSets in extra sprite palette set 1 that determine what color Link changes when you get rings. I think it's CSets 6-8 in ESP1. You can change those without touching the other palettes.
2) That's right, all enemies use CSets 7-9, except for a few bosses that use the first several CSets in extra sprite palette set 1. So as long as you work around those CSets in your main palette, you'll be OK.
*bows elegantly to Foxx* Thank you kind sir. This has been perplexing me for quite some time now.
Pol's Voice uses Cset 6, and rope 2, and the bubble flash through Csets 6,7,8,9
Yeah, I saw that on the table at Zelda Classics main site. It should be easy enough to work around. Thanks VEL.
I have a new question, however. What uses CSets 10 and 11?
Originally posted by Lonemind
Yeah, I saw that on the table at Zelda Classics main site. It should be easy enough to work around. Thanks VEL.I have a new question, however. What uses CSets 10 and 11?
I don't think anything has to use Cset 10 & 11, but you can use it for items and other things. I'm guessing they where added to be used for more enemy Csets, since in BS example the Csets in 10 & 11 are enemy Csets from BS Zelda.
This makes things that much easier. Thanks again, VEL.