Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Moving Skulltulas

13 replies · 2,717 views · Started 24 December 2002

Anybody have a moving skulltulas. When I mean moving, i mean that it is spinning around. Like in Ocarina of Time.

Originally posted by Happyman
Have you tried?

Yeah. It was difficult. At leas to me. I am not that good at making my own sprites. I even had a picture, but I screwed up big time.

I have some I just made, they are in the old ML sprite cset. Here you go:

User posted image

I might update them later to have more animation frames. 😉

Thanks Dark. :thumbsup: I am seeing x's, but I managed to download them off the page. They're really good. 😉

Oh, I forgot about the anonymizer. Whoops.....

Anyway, thanks, and here's newer ones. They have double animation frames:

User posted image

If you drew your own, you could just rotate the tiles to make them spin..

And why Skulltulas? You could be so much more original..sigh.

BH4 - They're custom tiles. 😊

KJAZZ - Rotating WOULD work, but the animation for it would be awful due to the fact that you can't rotate 45� in ZQ. 😉

Originally posted by KJAZZ

And why Skulltulas? You could be so much more original..sigh.

What do you want from me?! Whats wrong with Skulltulas. YOu have no idea what I am doing... uh maybe you do... :laughing:

_______________________

These new ones are nice Dark, thanks :thumbsup:

Those look pretty neat! I made some too, but mine look totally different, for one they have gold legs but mine were for newfirst, so i tried to make them fit in with the newfirst style.

How are you going to implement them though? Replace fire with skulltulas or something?

Wait , youre gonna replace traps with them right?? It will give them the impression of charging at link! like in OOT.