I can try 😉. I've done Tetris Attack over the net before 😊.
Before you start, you should get the following info down:
Who plans on being the server.
If you are not the server, you need:
The server's IP
The server's port (doesn't have to use the default)
Whether the connection is TCP or UDP
NOTE: Make sure both players have the same version of the ROM, and it must be in SMC form on both sides (if one side only has it zipped, it will not work correctly). I think it also needs the same name, and both players must have ZSNES looking in their ROM directory.
Both players start up ZSNES and go to Netplay. Select Internet (Win version of ZSNES required).
Server player: Set the port, your nickname, and whether to use UDP. Note that your IP is listed in the Netplay box, but if you are behind a router, it will be your local IP.
Client player: Enter the server's IP address, and set the port in the above box. Check your nickname 😉. Then click Connect To Server. Make sure the UDP preference matches the server.
Once both players are connected, a chat window opens. Players can discuss which side they will take. The player checkboxes are in this window. If a checkbox is marked with an X, the other player has taken that slot. You have any slots marked with a check (note that you can take more than 1 slot in games that support more than 2 players).
For this tourney, you need not worry about the data options, this is for games that use SRAM saves or savestates may be used (if the two players are playing cooperatively, in which case we are not).
After the settings are done, one player (doesn't matter which) should open the Tetris Attack ROM. If something is not right, an error message will be put in the chat window. If everything checks out, the game will launch on both sides. At this point, you can chat with T, but entering chat text might be a little laggy depending on the connection. Proceed to play your game as if you were both at the SNES/computer 😉.
Holy crap, this is the longest post I've ever made here :tongue: