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BS Zelda - what it's really like

14 replies · 2,575 views · Started 04 October 2002

I was surfing the net tonight, and i ran across the SNES rom of BS Zelda. It is nuts! since the overworld is true BS overworld, its 8x8, is fixed for that purpose, and has some enemies and things that are pretty cool. I would use the whirlwind screen in my quest!

If any of you want it, EMAIL me, don't PM me... the link should still work.

I bring up this post because i was wondering if DN would code some of these things in quests - the significant differences is animated doors (3 frame instead of 1 in dungeons) and the font is very different in caves and such.. that's probably hard coded though..

anyway, maybe in the future

We know, you did kind of leave many ideas at the alter, so to speak.

I heard that it isn't possible to turn off animated combos. Actually, the new door combos we have now, if an extra frame was added, it might work, but would be hard to code. As of now you can select a custom door frame, like in zelda 3. I think all that would have to really be done is to have a door sprite that appears after the door disappears. The door diappears, is replaced with a sprite that appears for a sec, then disappears.

Originally posted by Raichu86
If only animated combos could have loop turned off, that could be done easily. 😊

You'll be able to do that with combo cycling, I think.

Actually, all that is needed is a split second showing in between. I mean, you get to see the halfway-open image, and then it slams on you (or vice-versa, opening).

In Link's Awakening, they had this. They also had it in LTTP (where Link froze during the animation). Any ideas from those?

Cyclone

Ganonator, I was going to link your the BS-Zelda homepage to check out, however it appears to be down. Bs-Zelda is very neat. And Roto really polished it nicely with his patch.

Originally posted by Mottzilla
Ganonator, I was going to link your the BS-Zelda homepage to check out, however it appears to be down. Bs-Zelda is very neat. And Roto really polished it nicely with his patch.

I have no idea what you are talking about, but I'll just smile and nod anyway.. 😃

I just got the BS rom. What's the deal with those "upgrades" you get along the way? I entered a room in... I think... level 4? and suddenly I had the red candle. (Able to shoot 3 flames at once, instead of our 2.) (and flames open passageways on contact instead of waiting till they're done.) I like the sound that the sword makes when it hits enemies. It's great noise feedback for the player.