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15 replies · 3,774 views · Started 02 September 2002

Heh... I'm quite sure I explained how I use the blank dmap. Same with the grid, that stays in my notebook in case I think of something while I'm out.

Also, yes there are 128 screens per map. But there's 64 per dmap. 😉

Besides, if you can plan a 128 screen dungeon that doesn't get mad boring, then you don't really need this stuff do ya? :laughing:

Edit - Changed 120 to 128.. Case of the tards. :goofy:

If it's what I think it is, then you cand do the same thing by clicking on the map squares in the dmap editing area.

And how come most overworlds are 120 screens? 😮dd:

This will be useful. (Thanks...)

But didn't we already get some from the graphics pack of DoY? Yes, but this will probably be more useful. (Insert appropriate emoticon here.)

Originally posted by Britannianhero4
But didn't we already get some from the graphics pack of DoY?
I know nothing about DoY, or what came with it. I refuse to play it.

Originally posted by ZeldaLord
If it's what I think it is, then you cand do the same thing by clicking on the map squares in the dmap editing area.
This is true. However, I'm rather strange, and I like to do things my own way. 😊 Besides, paint has more colors than the dmap editor of ZQ.

If that comment was directed at me, I'd like to remind ya that these are for planning out dungeons.. Not overworlds.

those are good, but I highly doubt I'm gonna use them, I just make things up as I go, so planning ahead won't be much help for me 😛

Originally posted by Teilyr
If that comment was directed at me, I'd like to remind ya that these are for planning out dungeons.. Not overworlds.

Originally posted by Teilyr
Also, yes there are 120 screens per map. But there's 64 per dmap.

The comment was directed at your math skills. There are 128 screens per map. 16x8=128, 15x8=120