Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Making a new quest...what is the safest version to use?

8 replies · 1,339 views · Started 17 August 2002

I've decided just to make a Zelda quest for old times sake. I'm just going to use the standard 9 level format and go the way I did with Triforce of Courage. I'm doing it pretty much because I was listening to midis tonight, and I want to put them into a quest.

So a question before I start...what would be the safest version of ZQuest to use at this point? I want it to be playable in the next actual version of Zelda Classic.

All quests that are made by a older virsion of zquest will be able to be played on a newer virsions.
Well, personly I would use 1.92beta(162)or whatever the number is because you want to be able to use all of the new features.But you should always keep a backup of your quest because I have once lost my progress on my space invasion quest because the file became corupted.

Its build 163 😊
The "safest" version to use is 1.90, but it has less features, and the risks with 1.92 are minimal, if they still even exist.

The translucency won't look too great because it's 8-bit. Don't get too excited about it. But it still has its uses.

A standard uncomplicated level 9 format? Something just tells me that 1.90 will be better to use...after all, the quest will be much smaller.

True. I mainly just use it for lightning, forest overhead (with every other pixel being blank), and shadows cast by certain things. Most other stuff looks horrible in the pallete I use. :shrug:

Well, thanks for the help guys. I think I'm just going to do an update on Triforce of Courage for now with some of the new features ya know?