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What happened?

2 replies · 1,164 views · Started 17 July 2002

A few weeks ago DN mentioned something about some lines of code that could be removed to allow link to move one pixel at a time, not one tile at a time. If I remember correctly, it was a concern that hit detection wouldn't work correctly without the code, however. Does anyone know what the results were? (Obviously DN does...)

Can't link already move less than 1 tile at a time? As he is often halfway between 2 tiles. What is the difference?

DN did this to keep Link on the grid of 8x8 tiles. Yes I know ZC uses 16x16 tiles now, but it used to be based on 8x8(pre 1.84 days). By keeping Link on this grid DN eliminated some bugs that resulted in Link getting stuck. But I have a feeling it caused another conveyer bug.

I could be wrong, if DN wants to correct me, than he is more than welcome to.