Basically, what is a full screen warp. It's a screenflag, but I have no idea as to what it does.
Full Screen Warp?
It says in the Zquest.txt file.
I do believe it allows enemies to remain with you on the screen even after a tile warp. E.g., you used to have 1 blue lynel on a screen, and you tile warp to a screen with a red lynel. Now there will be a blue and red lynel. At least, I THINK that's what it does.
I don't think it has been implemented though.
Oh. I just read it in zquest.txt. It isn't implemented yet. -_-
Sounds neat though. 😉