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Sword Beam & Heart container Problem

7 replies · 2,115 views · Started 06 June 2002

When Link has 6 hearts the level one sword shoots beems even though it is set not to. It continues to until my health is 5, so I can have 5 1/2 and it still will work, how can I fix this? m using beta 1.92 build 104. Thanks

I've also noticed alot of people talking about conveyor tiles / combos (dont know which) what are they and how are they set up?

This could be your problem with the first question. Did you ever set Wooden Sword can't shoot lasers (somethin' like that)? That could be your prob. But if you did, I'm sorry but I can't help you. Go over the rules again. 😊

No that is not the problem, and even if it were, my sword shots when i have 5 1/2 life *EVEN AFTER IVE BEEN HIT* until im lower than 5 hearts

Conveyor tiles push Link around; but they might not implemented until the full 1.92.
About your first problem, so instead of shooting only when full life it shoots at 5 1/2 to 6 hearts. Is this in a quest you got or made? If you made it it could be the rules. There are several related to sword shooting.

It's a quest I made, and when I get the second sword, it wont shoot until i have the full hearts,( im not sure if at some point it will do the same thing the other sowrd does) Not to mention, the sword beams for the wooden sword is set to off, I also changed the rules for minimum heart values for a sword off, before it was default for Revenge 2 tileset, and I still can figure out the problem. something is makeing it want to shoot at 5 hearts.

Beta 152 perhaps. Which version are you playing the quest in?

Conveyors are already in and working in 104 (though they have problems when playing with them in 104, everything seems fine in 152). You just make a new combo and set its type to one of the conveyors.

OK. I noticed this sword beam problem too in beta 152. I tried to reproduce it in beta 159 (the current betatester beta) and it didn't happen anymore. So it is fixed.