Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

This may sound like a stupid question, but...

5 replies · 2,083 views · Started 10 April 2002

I haven't been around here for a while, so I was just wondering, was there ever a public release of the 1.92 beta in which the Octoroks animated correctly? I've got the beta 104 and they don't move at all.

I was wondering because I'm using the new features (magic, more DMaps and tiles, etc.) to improve my Sonic the Hedgehog quest, and the non-moving Octorok creatures look quite bizarre.

I'd join the contest to get the newer beta, but I don't think I could deal with a specified deadline and my quest would probably be disqualified because it's basically a 1st quest remake with a lot of new features.

Strider: the correct answer to your question, basically, is "yes".

However, there has been no public ZQUEST release; the next closest thing is a topic by Darth Cronic with the ZC player for beta 139. This should, I'm told, also include the necessary support archive.

Cyclone

They animate okay in 148, but I couldn't help but notice that when you use the new enemy tiles, some other enemies animate much too quickly, like the Stalfos, Darknuts, and some others.:eyebrow:

You shouldn't have to worry about it, just build your quest like normal and it will turn out fine when the next public version is released.