Open up the combo page section, copy an entire page (with animated combos) and then paste or move onto another. Any tile that was set to animate will now have a one tile offset to the right of where it is supposed to originate. Worked like that quite a bit.
As in...
O=Start
X=additional
I=irellevent
E=Extra
if you had
OXXX
it would become
IOXXX
meaning you would get...
OXXE
anyone else get this?
Edit: It isn't always a one tile offset. I've found combos as many as 12 tiles off the mark.
Another bug: If you are the combo screen, and you try using "H" or "V" to flip an animated tile, it splits into 4 sections, it's really weird, best to check out on your own. Use Newdefault and go into the combo editor, try to edit an animated tile and press "H" or "V". Mayhem ensues. :blah:
that happens only on a coimbo that has cset2 enabled
It does? Hmm. Well, still a bug nonetheless..
Originally posted by bigjoe
that happens only on a coimbo that has cset2 enabled
No, c-set 2 was not enabled, and it works like this in a bad way. Try and move your combos and see what happens.