Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Animated Combo move bug.

4 replies · 1,534 views · Started 29 March 2002

Open up the combo page section, copy an entire page (with animated combos) and then paste or move onto another. Any tile that was set to animate will now have a one tile offset to the right of where it is supposed to originate. Worked like that quite a bit.

As in...

O=Start
X=additional
I=irellevent
E=Extra

if you had

OXXX

it would become

IOXXX

meaning you would get...

OXXE

anyone else get this?

Edit: It isn't always a one tile offset. I've found combos as many as 12 tiles off the mark.

Another bug: If you are the combo screen, and you try using "H" or "V" to flip an animated tile, it splits into 4 sections, it's really weird, best to check out on your own. Use Newdefault and go into the combo editor, try to edit an animated tile and press "H" or "V". Mayhem ensues. :blah:

Originally posted by bigjoe
that happens only on a coimbo that has cset2 enabled

No, c-set 2 was not enabled, and it works like this in a bad way. Try and move your combos and see what happens.