I've been messing with my text trying to find the perfect color that will always show up, but I can't find it. White is the generic color, but it doesn't show up at all in my snowy area. It also fails to stand out through flames (I have a cutscene involving some flames) and certain colors.
I tried a darker grey to find it still doesn't show up through flames, but it is readable in the snowy area. I tried blue to find it wasn't readable in Bloody Hideaway and was an overall hard color to read even though it stood out.
I tried green to find similar results to that of blue.
Is there a color that one can actually read most of the time and has a rare chance of showing up in the game (level palatte wise)?
a bit dark yellow should work exept maybe in the fire area.
You could try using layers to create windows for your text.
Like this:

I never let the text be anything less than very easy to read.
Why in the world did I not think of that? (Don't answer that!)
Thanks! 😊
Now, to find how big I'll need to make my boxes...
Originally posted by Raichu86
You could try using layers to create windows for your text.Like this:

I never let the text be anything less than very easy to read.
do you do that by warping to an identical screen with a text string on it and a layer with the text box on it? (in other words: 2 screen per text screen, the normal one and the one with the text) or is there an way I can make the textbox and the string apear on 1 (overworld) screen?
I think Rai made it like you explained...
I'd do it like that, if you'd ak me!
Originally posted by GuitarmanTim do you do that by warping to an identical screen with a text string on it and a layer with the text box on it? (in other words: 2 screen per text screen, the normal one and the one with the text) or is there an way I can make the textbox and the string apear on 1 (overworld) screen?
You duplicate the screen, and warp to it on a dmap with a level #, a guy speaking, and a few other things like Link's position. That screen just happens to have a layer for the window on it. 😉 It also has layered tiles to cover up the builtin fire and centered guy. 😃
Nick: Go read the AZC beta report topic. DN is gonna build windows into the game, so when the guy goes away, the window does! 😃
yeah that's what I mean, duplicating a screen with a layer on it. That sux cuz I really don't feel like doing that for every text screen I have in my quest. I'll find some other way though.