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The perfect text color...

7 replies · 2,015 views · Started 26 March 2002

I've been messing with my text trying to find the perfect color that will always show up, but I can't find it. White is the generic color, but it doesn't show up at all in my snowy area. It also fails to stand out through flames (I have a cutscene involving some flames) and certain colors.

I tried a darker grey to find it still doesn't show up through flames, but it is readable in the snowy area. I tried blue to find it wasn't readable in Bloody Hideaway and was an overall hard color to read even though it stood out.

I tried green to find similar results to that of blue.

Is there a color that one can actually read most of the time and has a rare chance of showing up in the game (level palatte wise)?

You could try using layers to create windows for your text.

Like this:

User posted image

I never let the text be anything less than very easy to read.

Why in the world did I not think of that? (Don't answer that!)

Thanks! 😊

Now, to find how big I'll need to make my boxes...

Originally posted by Raichu86
You could try using layers to create windows for your text.

Like this:

User posted image

I never let the text be anything less than very easy to read.

do you do that by warping to an identical screen with a text string on it and a layer with the text box on it? (in other words: 2 screen per text screen, the normal one and the one with the text) or is there an way I can make the textbox and the string apear on 1 (overworld) screen?

Originally posted by GuitarmanTim

do you do that by warping to an identical screen with a text string on it and a layer with the text box on it? (in other words: 2 screen per text screen, the normal one and the one with the text) or is there an way I can make the textbox and the string apear on 1 (overworld) screen?

You duplicate the screen, and warp to it on a dmap with a level #, a guy speaking, and a few other things like Link's position. That screen just happens to have a layer for the window on it. 😉 It also has layered tiles to cover up the builtin fire and centered guy. 😃

Nick: Go read the AZC beta report topic. DN is gonna build windows into the game, so when the guy goes away, the window does! 😃

yeah that's what I mean, duplicating a screen with a layer on it. That sux cuz I really don't feel like doing that for every text screen I have in my quest. I'll find some other way though.