Apparently, the present script buffer is 18MB. There's not even a good reason for that limit. How about we increase that to something insanely large, and be done?
Apparently, the present script buffer is 18MB. There's not even a good reason for that limit. How about we increase that to something insanely large, and be done?
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Have you reached the limit? How big is your ZScript file. I've heard of maxing out ffcs and before gleeok increased them combo alias but this is quite unheard of.
Additionally let's say your script is 180 kb (that's huge) , you'll be able to copy this into the buffer and rename it 100 times approximately.
4.76MB, as-is, with engine functions at around 40% complete, without item ffcs, without animations, without enemies, without hardcoded strings, without dialogue trees, without AI engine, without extra scrolling handling code, and without filled-in table values. I will probably push the boundary with the strings/dialogue trees.
It doesn't matter though. 18-20MB is probably an extremely arbitrary limit, and we can correct that, to 512MB or something, without any qualms.
Last edited by ZoriaRPG; 12-12-2015 at 02:42 AM.
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
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