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Thread: Potential NES Inconsistencies

  1. #21
    Administrator DarkDragon's Avatar
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    The item drop system is so different in the NES (based on a counter of enemies killed) than in ZC (based on true probabilities) that implementing the NES system as a hard-coded alternative is probably not worth doing. But I agree it's something an enemy script should eventually be able to handle.

  2. #22
    Here lies mero. Died by his own dumbassitude.
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    @DarkDragon
    yeah that's what i was thinking DN, once enemy scripts are finished being implemented it should be possible.

  3. #23
    The Timelord
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    Quote Originally Posted by Tamamo View Post
    To be honest I think we should allow nes consisten dropGroups to be available to custom quest.
    Perhaps consider that once Enemy Scripting is implementing?
    I agree with this, and I see no issue with adding special dropset cases using the script engine in the future.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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