Quote Originally Posted by Mero View Post
int weapon->Parent
Returns the id of the item or the Screen->LoadNPC() number for the npc that created it or -1 in the case it was created by a script. Yes this is possible right now.
This should refernce the NPCs ID. What if a NPC on screen died and the NPC that created it's reference number has changed? What if the NPC is no longer valid? Plus ID i just the more useful number. Also if script is the parent it's be nice if it somehow referenced what script made it.