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Thread: Crono Action

  1. #1
    Admiral Zim's Avatar
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    Crono Action

    https://www.youtube.com/watch?v=qI51964mpDk

    So I dodged making LoZ: Adventures of Link because it would take waaaay too long to tile it all out by myself and I got no responses for my call for help.
    Here's a different idea for this year, Crono takes on hordes of bad guys without a turn-based RPG system!
    I'll probably add power ups and stuff, I'm thinking it's going to be in an arena or something.

    Anyway, thoughts, questions, comments, and/or suggestions are welcome.
    Last edited by Zim; 02-19-2015 at 10:38 AM.

  2. #2
    Admiral Zim's Avatar
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    Why don't the NPCs register as having directions with their pointers no more?
    I say:
    npc Blue;
    if(Screen->NumNPCs()>0)Blue=Screen->LoadNPC(1);
    And Blue->Dir registers as -1.
    I even wrote in a DrawInteger into the code to check to see what was going on with it and it comes up as Blue->Dir==-1...

  3. #3
    Admiral Zim's Avatar
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    http://youtu.be/1xh8fI26LgQ
    Consecutive posts are a drag.. but here's an update video anyway.

  4. #4
    Cor Blimey! CJC's Avatar
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    I watched your first video and it was pretty freaking awesome. I was holding off on a reply because I couldn't think of much more to say than that.

    As for the enemies not having a direction pointer, is it because you manually spawned them? Do you need to assign a direction first? I haven't played around with enemy creation so I don't know what the issue actually is.

    You've already got solidity working well, even with those dodge moves. I'm thoroughly impressed with how quickly you came out the gate with this thing.


    Will you be ripping environments from Chrono Trigger like you did sprites?

  5. #5
    Admiral Zim's Avatar
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    Quote Originally Posted by CJC View Post
    I watched your first video and it was pretty freaking awesome. I was holding off on a reply because I couldn't think of much more to say than that.

    As for the enemies not having a direction pointer, is it because you manually spawned them? Do you need to assign a direction first? I haven't played around with enemy creation so I don't know what the issue actually is.

    You've already got solidity working well, even with those dodge moves. I'm thoroughly impressed with how quickly you came out the gate with this thing.


    Will you be ripping environments from Chrono Trigger like you did sprites?

    I won't need to the ripping wif spritersrecourse.com haz it.

    https://www.youtube.com/watch?v=AyweHLhTkCw

    Here's a video showing layering working correctly, automatic warp return points for scrolling, (Just like regular ZQ, just place a combo instead of A-D boxes,
    and Crono's Gate Prism. New idea that he can make gates. I'll probably detach it from the Chun-Li style attack and make an item eventually.
    Last edited by Zim; 02-21-2015 at 05:40 PM.

  6. #6
    Admiral Zim's Avatar
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    I've got an overworld map going, complete with Epoch, and the world map even loops while flying it. :)

  7. #7
    Admiral Zim's Avatar
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    Another video of some recent progress.
    https://youtu.be/Qoiu0eOISLY

    This is 2.5 still, not 3.0.

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