Originally Posted by
EJSnowden
I think a better way to explain my intentions:
Say you set a Trigger(1):
Trigger(1) has any number of assigned Flags and Secret Combos. These can be general (e.g. all Script 98 flags present) or specific (e.g. assign Custom Secret Combo 1 to X/Y coordinate). If all Flags are activated, Trigger(1) activates and initiates all assigned Secret Combos. Trigger(2) can be set with its own unique set of Flags and Secret Combos, and 3, 4, etc.
This is basically how the AoK editor worked, and although I understand it might not even be technically feasible, I think if it were possible, it would enormously reduce reliance on scripting, or even allow more power for scripters, especially if the system were expanded in the future. Examples of more advanced functionality might be: Triggers that can initiate scripts, or be initiated by scripts.