Quote Originally Posted by ZoriaRPG View Post
Try it with your screen Guy set as 'Empty'. I think that may both show your message, and still alliow Enemy secrets.
The door stay closed, the block unmoveable.


Quote Originally Posted by ZoriaRPG View Post
That's not at ASM script. You'd compile it in the ZScript buffer:

Press the 'Y' key to open the ZScript dialogue, or go to Quest->Scripts->Compile ZScript
Click the Import button
Select the file by typing in the filename under which you saved it--2.50.2 will only list files with an extension of .z--I fixed this starting in 2.53.
At the top of the buffer, add:
Code:
import "std.zh"
Close the buffer. When the dialogue asks if you wish to save it, confirm with 'Yes', then click 'Compile'.

When the compiler finishes, youll see the 'Assign to slot' dialogue.

Click on the FFC tab. click the script name, and click the assign << button t assign it to the lowest unused slot.

Click the OK button to complete the process.
I've done it so as you said. But: What then? How can I say "Script, do in this room what you should do!"? Sorry for the silly question, but I never used scripts before.

Slowly I think it would be better if I make the guy-room one room before and the trigger-door-room sepaerate.