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Thread: Reflected Magic LWeapon Hitbox Rotated 90 Degrees

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  1. #1
    Keese ywkls's Avatar
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    Quote Originally Posted by ZoriaRPG View Post
    Compare both to their non-reflected counterparts, EW_MAGIC and EW_BEAM.

    Those hitboxes look correct, based on the default sprites for each.
    Here are screenshots of lweapon LW_BEAM and LW_MAGIC.



    The LW_BEAM is hard to make out, but it seems correct to me.



    This LW_MAGIC is much easier to see and definitely of a different shape.

  2. #2
    The Timelord
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    Quote Originally Posted by ywkls View Post
    Here are screenshots of lweapon LW_BEAM and LW_MAGIC.



    The LW_BEAM is hard to make out, but it seems correct to me.



    This LW_MAGIC is much easier to see and definitely of a different shape.
    Compare to EW_MAGIC (Type ID 134) and EW_BEAM (Type ID 132). The reflected weapons (LW) are generated by reflecting EWeapons, so they should have the same hitbox as the EWeapons, as they should inherit the EW properties.

  3. #3
    Keese ywkls's Avatar
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    Quote Originally Posted by ZoriaRPG View Post
    Compare to EW_MAGIC (Type ID 134) and EW_BEAM (Type ID 132). The reflected weapons (LW) are generated by reflecting EWeapons, so they should have the same hitbox as the EWeapons, as they should inherit the EW properties.
    Whoops. I didn't understand what you meant the first time.

    EW_BEAM and EW_MAGIC both seem to share the rotated hitbox properties. At a guess, I'd say that this is either what makes them hurt Link, or is just that LW_REFBEAM and LW_REFMAGIC are basicially generated in the same fashion.

    Either way, looks like this may not be a bug after all; just an oddity.

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