User Tag List

Results 1 to 10 of 35

Thread: Zelda 3: The Return of Ganon Quest

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quest Builder Anarchy_Balsac's Avatar
    Join Date
    Nov 2005
    Posts
    751
    Mentioned
    11 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    2,595
    Level
    16
    vBActivity - Bars
    Lv. Percent
    64.86%
    Quote Originally Posted by CJC View Post
    I gave it a try and I appreciate the effort you put into this, but I don't think I'm going to beat this quest (and definitely not within the next two days).

    I've heard others saying good things about it (mainly at our sibling community PureZC), but it just wasn't for me.


    EDIT: My primary deterrent was the fire shooters. I'm not a big fan of them and they were one of my biggest issues with AlphaDawg's 3rd Quest. If you are making an easy mode, tone down the number of rooms with fire shooters.
    An excellent idea. I'll probably remove all of them from level 1, and tone down the intensity of later ones that fire multiple shots, so that they don't get overwhelming until you have the red ring or such.

    With that added, here's what easy mode will concede:

    -Enemies always return rule will be unchecked. Although, certain dungeon rooms will still use it.
    -The armory will sell the Blue Ring instead of bombs. However, it will be for a somewhat steeper price than the Moblin's shop on the other side.
    -No 3-Shot Gohmas, it's one or none. Fire Gohmas will still do a breath attack, but with a blockable fireball..
    -Boomerang and Hookshot can pick up screen items. Many Gohmas in Level 8 can be bypassed this way, and it makes picking up some safer, and others can be picked up sooner.
    -I will add a shop that sells level 2 potions, and the singular level 2 potion will be replaced with a singular level 3 potion.
    -All Manhandlas will be changed into the smaller, 4 pincer type.
    -Level 2 will remain the same, wall-hugging exploits and all.
    -Secret Level Gohma will be partly invisible, fire one shot instead of three, and take three hits to kill the player instead of one. Of course, that's 3 hits with the Black Ring. It will also have 8 heart damage combos instead of instant death ones.
    -Rings will effect Damage Combos, except for lava and Secret Level spikes, where the screen flags will switch this off.
    -No statues will shoot in level 1, and Manhandla claws (the solitary ones not attached to a manhandla), will fire with less intensity (less shots)
    -However, Easy Mode Mockery will be in full effect, you will be reminded throughout that you are taking the easy path.

    Does this sound like it may be more playable?
    Last edited by Anarchy_Balsac; 08-22-2015 at 07:41 PM.

  2. #2
    Quest Builder Anarchy_Balsac's Avatar
    Join Date
    Nov 2005
    Posts
    751
    Mentioned
    11 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    2,595
    Level
    16
    vBActivity - Bars
    Lv. Percent
    64.86%
    Released:

    http://www.purezc.net/index.php?page=quests&id=562

    Special thanks to Central Tree, Darunia, and @CJC

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social