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  1. #1
    A Cryptic Wizard TheDarkOne's Avatar
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    Quote Originally Posted by King Aquamentus View Post
    Explained in-game. Remember when Magus (fruitlessly) attacked Lavos in the Ocean Palace? Lavos drains his power here. Magus even says so. Leveling him up is a road to recovery.
    I was under the impression that Lavos "draining his power" meant his MP, not his actual magic abilities. I suppose that does make sense when you put it that way. I never thought of that.

    But here's a major one from the same game: Lavos lays waste to their world when it awakens in 1999 AD. Crono and co find this out during a visit to 2300 AD. But, no matter what method you use to get to it, the final battle always takes place in 1999 AD. So by destroying Lavos in that time period, the version of 2300 AD they visited never would have happened and they would never have known about Lavos, so never would have battled it. Time paradox.
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

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    Ore...Sanjou! mrz84's Avatar
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    Quote Originally Posted by TheDarkOne View Post
    But here's a major one from the same game: Lavos lays waste to their world when it awakens in 1999 AD. Crono and co find this out during a visit to 2300 AD. But, no matter what method you use to get to it, the final battle always takes place in 1999 AD. So by destroying Lavos in that time period, the version of 2300 AD they visited never would have happened and they would never have known about Lavos, so never would have battled it. Time paradox.
    I think they touch upon that in Chrono Cross, but I could be wrong (I haven't played it for almost a decade). I do remember that one of the main plot points is that Crono and friends' meddling with time to defeat Lavos caused alternate time-lines/dimensions/whatever (ie: a time-line where the reptites won). Heck I think the Dead Sea or whatever its called in the game is where you learn about it from little "ghosts" (for lack of a better term) of Crono, Marle and Lucca as kids.

    But then again, I haven't played the game in almost a decade and my memory is spotty at best. (and to get back on topic...)

    In the first Ninja Turtles game on the NES, when one of your turtles "dies", he demutates into his normal turtle form/whatever. However, its possible to find them, fully mutated, and tied up in certain areas that the Foot controls and save them. My question is, if they demutate when defeated, why would the foot remutate them instead of leaving them be or simply killing them, their worst enemy, in a weakened state?
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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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