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Thread: Post Screenshots of Your Quests! [v2.0]

  1. #61
    Faith, Trust, and Sexydust. Lynker's Avatar
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    Quote Originally Posted by SpykStorm View Post
    My first GB style screen:



    Perhaps there's not enough open space, but its a work in progress.
    There is almost no room to walk on the top of the screen, which could make the player feel crammed (And for me, worried. )
    I'd made the ladder just a straight mountain. It will help let the screen breathe.

    Also, close the corners man! Close 'em!

  2. #62
    Octorok Shane's Avatar
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    I know this is pretty much an old post but I might add my two cents in regardless.

    Quote Originally Posted by Moosh View Post
    Now let's examine those mountains. First of all, there's a tile error in the bottom left corner with the mountain backs. It should be only half a tile of mountain, not a full tile.
    I understand that, and I honestly blame myself for that. The way I designed the water tiles for Jared forced him to do that. But I consider what perspective he is using is "MC perspective".

    Quote Originally Posted by Moosh View Post
    Real life mountains don't have screen borders and as such real life rocks aren't aware of screen borders. Realism? Not so much.
    With that kind of logic I could ask why are there enemies in quests? Because that's not realistic. Why does Link have three hearts? Because that's not realistic.

    Quote Originally Posted by Moosh View Post
    Finally, moving on to the castle tiles themselves there's a nasty perspective clash between the towers and the walls. The towers appear to have a more top-based perspective than the walls and don't even get me started on how it doesn't fit next to those DoR mountains. I think it would fit much better with gameboy perspective mountains. Maybe that last part's just me.
    Well, they aren't really many castle tiles that fit LttP's perspective. And honestly changing the mountains to GB perspective is going to destroy some of the awesome mountains structure he has going on in other screens.

    Quote Originally Posted by Moosh View Post
    Looking good, but I think you should improve the mountain to water transitions to be less square and the greens in the palette should be less vibrant IMO. Screen itself looks solid. Not sure you want criticism on that. Are those shells walkable? If not, you might wanna remove the one under the mountain overhang.
    Thanks, I'll be sure to work on it in the future, but right now, it works. Shells aren't walkable, so I'll be sure not to place a seashell near an edge of a screen next time lol.
    EDIT: Thank you too, Lynker. =)

  3. #63
    Faith, Trust, and Sexydust. Lynker's Avatar
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    Just a few random screens. Tell me what you think!

  4. #64
    Username Kaiser SUCCESSOR's Avatar
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    Very nice. They all seem very similar, though. I can't explain why though. Kind of braindead atm. All well designed though.

  5. #65
    Faith, Trust, and Sexydust. Lynker's Avatar
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    Well, maybe it's just my style, so they all look similar?



  6. #66
    Username Kaiser SUCCESSOR's Avatar
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    Maybe I have just seen so many of your shots that I am starting to feel that way.

  7. #67
    Octorok NewJourneysFire's Avatar
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    Twilight Winter



  8. #68
    Faith, Trust, and Sexydust. Lynker's Avatar
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    I like the idea, but they don't mesh well together. Hot lava, right next to snow, ice etc?



  9. #69
    Octorok NewJourneysFire's Avatar
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    Storyline wise, it's kind of like a different dimension. So that was intentnional. I wanted an unrealistic world, like mystical.

  10. #70
    Faith, Trust, and Sexydust. Lynker's Avatar
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    Ah, okay!
    The purples could use a bit of gray. They seem a bit neon right now.



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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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