@mrz84
Zataka, the dead ogre begins to move and you raise your sword again. It flies several feet to the side, whereupon you notice that Sancireph was pinned beneath it. But he seems to have tossed the thing aside just fine on his own. He fetches his dropped weaponry and suggests it might be better to plan coordinated attacks in the future, you almost stabbed him in the head. He looks to the ogres in the distance and suggests that you just let them leave, since they wouldn't likely return after sustaining a loss like this. You say that isn't a good idea because they had a sack full of kidnapped gnomes.
You call to the inn, asking them if they can help in the recovery of the stolen gnomes. Malichor emerges first, rubbing his weary eyes, and then a DWARVEN KNIGHT nods and goes back to his room. He returns shortly with a broadsword and some half-plate. Finally, the GNOMISH INNKEEPER turns to his wife and tells her to inform the city council. He throws on a WIZARD HAT and some MYSTIC ROBES and joins you as well.
You seem to have taken charge of the crisis.
What are your orders?

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@TheDarkOne
Sancireph, you toss the ogre corpse to the side and tell Zataka that he should be more careful with his blade, since he almost hit you with that last jab. You suggest that the ogres should be ignored since they are not likely to attack again after such heavy losses, but Zataka informs you that they escaped with a sack full of KIDNAPPED GNOMES. He goes to the inn and tells them what has happened, asking for help. Malichor emerges first, looking groggy. He is followed by a DWARVEN KNIGHT clad in HALF PLATE and finally by a GNOMISH WIZARD.
It seems like Zataka intends to stage an assault on the ogres in the mountains.
Are there any provisions you wish to procure before you climb the heights, possibly into an ambush? What preparations can you make to counteract the ogres' apparent magical prowess?

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@Xyvol
Malichor, you suggest that the merchant troupe and the gnomes return to their rooms, but the gnomish innkeeper refuses. He says he's a talented MATH WIZARD and if someone is damaging his property he will deal with it. You introduce yourself to the dwarf by name and he does so in kind: GRINGHAM. Apparently he came to the region to visit his cousin in the dwarven city under this mountain, but he misplaced his passport during the trip and they won't let him in.
Zataka enters the inn and says that he and Sancireph were attacked by OGRES, two of which escaped with a plundered SACK FULL OF GNOMES. At this, the INNKEEPER dons his WIZARD HAT AND ROBES and storms outside. Gringham runs upstairs and grabs his gear, returning in a set of half-plate with a wide broardsword in his left hand. You too go to your room and grab your gear before emerging outside.
There's a dead ogre on the ground, it's bright green and clutched in its rigor mortis grasp is a gigantic axe. You don't have a whole lot of experience with ogres so you're not sure what to suspect.
Zataka seems to be taking the role of commander here. Will you refute his claim? Or more importantly, are there provisions you require before pursuing a band of ogres?

=====

@ctrl-alt-delete
Grab your hat, put your armor on, and set out for adventure!
You weren't feeling well this evening, so you decided to go to bed early. The wife left a note at the check-in counter for any stragglers looking for a room to rent, but it's the slow season so you figured nothing would come of it. You had a lovely dream about building mechanical sheep to jump fences. Then, they abruptly exploded and you were jolted back into consciousness.
The ground is shaking. You live in the shadow of a mountain, so quakes aren't entirely unheard of, but this is SEVERE for the region. You get out of bed and poke your head out into the hall. There's a MERCHANT TROUPE parading around in a stupor, some DWARVEN KNIGHT complaining about the racket, and a MAGE in a daze looking around the hall. Geez, you close early one night and the freaking circus comes into town!
The lot of you make your way to the entrance of the inn to see what's going on. That MAGE has the gall to suggest you go back to your room. You, a mighty MATH WIZARD, hiding in your room from some shaking earth? Please!
Some PALADIN barges in and says that a pack of OGRES has fled to the mountains with a sack full of kidnapped gnomes. You'd heard about local disappearances lately... is this what's been happening?
You grab your hat and robe and step out into the frigid night of the first snow. The cold air nips at your nose as you look towards the mountains. An ELVEN RAVAGER stands next to the corpse of a great GREEN OGRE, looking impatient.
Is there time for introductions before you set out on a rescue mission? Perhaps swapping names with this band of misfit adventurers will calm the rising acid reflux in your throat at the thought of adventuring again. You and the wife opened this inn to get away from this adventuring crap. But can you ever quench the hunger?
What do you do?

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@Mero
Rosaria, you find yourself in the AUDAMAR region. It is one of several areas you work for your fur trapping business. It is the fullmoon midnight of the first snow of the season and you have just arrived at the mouth of the Audamar forest. But there are many a suspicious omen this night. For one, a great MANSION sits ominously north of the forest. You're certain it wasn't there the last time you were here, but it's been quite a while since you were in the area; perhaps it is a new build. More disturbing, though, is the eerie silence of the forest. In the glow of a midnight moon owls should be calling out to their prey; rodents should be scampering from tree to tree; crickets should be making their dance of love. But you hear nothing, not even a rustle of leaves. You take to the treetops for safety and prowl the forest floor. There's a pair of guys walking the forest, just as perplexed as you are by the silence. One's a human RANGER, though there's something disturbing about him. It's almost as if your mind is trying to erase him from your perception as you watch him. Next to him is a DRAGOON deep in the thralls of DRAGON CORRUPTION. You've heard of this sort of thing before but you've never actually seen a specimen. Aren't these guys usually hostile? And when there's a corrupted dragon, its dragon master is bound to be nearby. Still, you cannot sense any latent hostility in him. In fact, he is almost as undetectable as the ranger, save a strange sensation of heat emanating from his core, as if from the hearth of a fire.
The two of them blunder into a trap, the former caught in a leg snare and the latter falling for a pitfall. You almost snicker but manage to contain your mirth in silence. Then, you see a BLUE OGRE creeping upon them from below you. How did you not hear this thing coming? It must weigh as much as an elephant and yet it steps with the softness of a master hunter.
The RANGER and DRAGOON quickly slip their traps and take refuge in the trees. You hide, unsure if you can trust them.
The OGRE gets the drop, launching a vortex of cold and encasing the two in prisons of ice. It is abruptly assaulted by two PINT SIZED DRAGONS, though, and after being bitten by the one it collapses, dead.
You wait, and watch. The DRAGOON quickly frees himself from the ice by letting lose a blast of flames from his mouth. What the RANGER does is more interesting, though. It almost looks as if he lights himself on fire. No... it's more like he transforms into a being of fire to melt the ice. You've seen some magic before but this is NOTHING like what you're familiar with. Who ARE these guys?
Well, where there's one ogre there's more. They could be driving off the local ecosystem, and that's bad for business. Maybe these two could help you deal with the problem.
What do you do?

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@SUCCESSOR
Reven, you have never attempted magic before. In fact, you've only ever examined it in an intellectual context. Still, surely making the leap from theory to application couldn't be THAT difficult. At least, that's what you thought until now. Finally releasing your grasp on the kris, you kneel down and gasp. Your heart is racing and feels like pins and needles. It almost feels like you've accidentally dosed yourself with Texia's poison, but you check and none of the darts have punctured you. Is this how wizards feel all of the time? And that explosion of inferno... does everybody have magic like that waiting to erupt? It must be a terrible burden controlling the release of such power when it is waiting to pour out like flood waters behind a ruptured dam.
You go to Texia. She is unconscious and has a gash on her foreleg. It seems she struck a spike trap when the ogre smacked her aside. You fetch some bandages from your cloak and wrap her wound.
While you were tending to Texia, Jerias searched the ogre and found what appears to be some kind of grocery list. It also has a crudely drawn map which seems to lead deeper into the woods.
Just before you depart, you notice an ELVEN HUNTRESS is perched in the trees above you. She doesn't notice that you've noticed her, though.
What do you do?

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@bigjoe
Jerias, your limbs are uncomfortably trapped in blocks of ice, but such is no problem for you. You let loose the primal fire within and in short order the frozen water is no more than steam. You tend to Atticas, who has a small bump on his head but is otherwise unharmed.
"Geez, what the heck was that thing?" he asks. You explain it was an ogre.
"Really? I thought they were supposed to be more... well... more like us. You know, scaly."
You also explain that there's a difference between an ogre and a dragon-ogre.
"Oh. Man, this place is weird. So... what now?"
You search the ogre's body. Tucked in a pocket you discover a list of apothecary ingredients and a crudely drawn map to a hut somewhere in these woods. If you can find a landmark to get your bearings you should be able to locate the hut with little difficulty.
You give these to Reven, who is tending to his partner. The two of you agree that it is probably best to search for this hut, since the ogre was clearly acting under orders and there are probably more lurking nearby. Reven pauses as you are about to leave the clearing, though.
You can feel someone watching you.
What do you do?