Quote Originally Posted by ZoriaRPG View Post
writing realistic pathing routines is absolute hell.
What is the problem? The bait is anywhere and the enemies too (elsewhere). And between the enemies and the bait a tiles. Solids and others.



Ok, a single fast way doesn't always exist, because it doesn't matter if the octrok for example goes down, left, left, left, down, left OR left, left, left down, left, down OR down, down, left, left, left, left... or whatever. The route is the goal.

A magic octorok can kill you in a few seconds, but a tree between the octorok is a problem?