User Tag List

Results 1 to 10 of 39

Thread: Links look at the start screen

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,765
    Level
    21
    vBActivity - Bars
    Lv. Percent
    69.72%
    Quote Originally Posted by Joeiiii View Post
    Isn't it possible to convert it in any way? I've tryed to export my maps, dmaps, etc. and import it in a new file, but it doesn't work.

    Animated water and many other things would be grate.


    Magic-Octorock Spam? This is the Magic-Octorock reduced version! Ok, the corner you address is the one that is dangerous. Ganons palace is there. The king of the underworld rams his henchmen around. Maybe a problem without the mirror shield, a boomerang and the red ring, but this is The Legend of Zelda and NOT a little girls birthday party. In the non-Ganon-area are almost no Magic-Octorocks, except to guard the magic sword and the master sword/golden arrow.

    But apart from that: Thank you for your help.


    PS:



    Your German (or your Google translation) is just as bad as my English.
    You can add combos after a specifc position. I just couldn't automatically replace all of your combo table, as the flip values differ from 1.90->2.10 (and above).

    http://timelord.insomnia247.nl/zc-de...lassic/1st.cmb

    Download that, then:

    1. Determine the lowest used combo (with no combos after it!!) in your combo table, and make a note of its ID.
    2. Go to Quest->Import->Combos
    3. Set the starting point at the value that you noted in (1)
    4. Select the file 1st.cmb in the dialogue.
    5. ZQuest should append the new combos to your combo table, and because I pre-loaded the tileset and the palettes, they should instantly work, and be available.

    P.S. My German is somewhat degraded, and I primarily read the language infrequently, but en Deutsche is slang (phonetic 'en') of sorts, over here. (Probably a remnant of WWII era slang.)

    Quote Originally Posted by Saffith View Post
    The colors used for select screen icons are not the same ones used for Link in-game. In Quest > Graphics > Palettes > Sprites > 1, CSets 9-12 are the ones used on the select screen.

    You can press C and V to copy and paste CSets. You can even copy them from the main palette to the extra palettes that way.
    Coincidentally, I added Link's tile on the file select screen to the modules yesterday: Coincidentally, because James needed it for the Demo Series modules., and it has been on my list for a while. I probably would have delayed it a bit, but the name entry screen graphics were garbled in his module, because the base tile placement is offset from 2.50 specs, using the old 1.84-era format!

    I need to do some further refinement, so that the tile works without interfering with custom quest icons, and some other things. The behaviour on the name entry screen is a bit quirky.

    Anyway, I mentioned this because I have yet to add a modifier to the the cset value, when the module has a manual tile override. At present, the tiles default to csset 9--where the sprite palette data loads, IIRC--but the module can use any cset that it wishes.

    I'll need to add some way to read Link's modified colour to the new routine, with an option in the module to suppress that.

    Even so, here's the current module-driven name entry screen:



    You can set the frame tile and cset, Link's tile and cset, the cursor tile and cset, and up to two decoration tiles (and csets each), for up to ten (internal) quests in the nodule package.

  2. #2
    Keese
    Join Date
    Nov 2018
    Posts
    39
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    275
    Level
    6
    vBActivity - Bars
    Lv. Percent
    11.83%
    Quote Originally Posted by ZoriaRPG View Post
    http://timelord.insomnia247.nl/zc-de...lassic/1st.cmb

    Download that, then:

    1. Determine the lowest used combo (with no combos after it!!) in your combo table, and make a note of its ID.
    2. Go to Quest->Import->Combos
    3. Set the starting point at the value that you noted in (1)
    4. Select the file 1st.cmb in the dialogue.
    5. ZQuest should append the new combos to your combo table, and because I pre-loaded the tileset and the palettes, they should instantly work, and be available.
    It doesn't work.

    1. The lowest used combo is 192.

    2. ????? Are you sure that you mean Quest->Import->Combos? I can't import there anything. You mean File->Import->Combo Table??

    3. OK

    4. OK

    5. Maybe I'm too stupid for that.

    You have my qst.-file. Could you please try it?


    Quote Originally Posted by ZoriaRPG View Post
    P.S. My German is somewhat degraded, and I primarily read the language infrequently, but en Deutsche is slang (phonetic 'en') of sorts, over here.
    Maybe it is a german slang IN GERMANY, but I am from Austria (Salzburg, on the german/bavarian border). This is the land with the mountains, not with the kangaroos. In Austria we have the problem that a West Austrian hardly understands an East Austrian when he speaks in dialect. And vice versa. Damned dialects. The most often spoken sentence: What did you say?


    PS: Your tutorial doesn't work, but at least I have since yesterday an animated waterfall.

  3. #3
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,765
    Level
    21
    vBActivity - Bars
    Lv. Percent
    69.72%
    Quote Originally Posted by Joeiiii View Post
    It doesn't work.

    1. The lowest used combo is 192.

    2. ????? Are you sure that you mean Quest->Import->Combos? I can't import there anything. You mean File->Import->Combo Table??

    3. OK

    4. OK

    5. Maybe I'm too stupid for that.

    You have my qst.-file. Could you please try it?




    Maybe it is a german slang IN GERMANY, but I am from Austria (Salzburg, on the german/bavarian border). This is the land with the mountains, not with the kangaroos. In Austria we have the problem that a West Austrian hardly understands an East Austrian when he speaks in dialect. And vice versa. Damned dialects. The most often spoken sentence: What did you say?


    PS: Your tutorial doesn't work, but at least I have since yesterday an animated waterfall.
    Oh, rats. I'll have a look, but I may have remembered the behaviour here wrongly. You need to insert blank combos first, to create the offset, and the starting value is the combo page, not combo ID.

    EDIT: There's sadly no way to automate this. I'd need to do a lot of manual reconstruction, using your ma;d in the newer tileset.

    If I have time, I'll try to do that, but even basic things such as dungeon doors--hardcoded tiles in 1.90--now need combos. I'd need to do massive amounts of reconstruction.

    I can possibly wotk on features for ZQuest, tp insert raw combos or tiles, but that's another matter.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social