User Tag List

Results 1 to 2 of 2

Thread: [FIXED] Map Not Appearing for Levels, (2.5 RC5)

  1. #1
    Newbie ZQuester
    Join Date
    Dec 2012
    Location
    Wisconsin
    Age
    29
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    421
    Level
    7
    vBActivity - Bars
    Lv. Percent
    42.46%

    [FIXED] Map Not Appearing for Levels, (2.5 RC5)

    EDIT: I somehow fixed it. No idea how, but it's fixed.

    ___________________________________

    Hey,

    I've just recently started making my zelda game and I've been having some troubles with the Dungeon Map.

    I believe it's caused by me trying to insert a custom map, but it didn't really work very well, so i tried to revert it back to the classic NES style, by selecting blank tiles, but it didn't work.

    Any Ideas?

    Thanks,

    -Pirogerth

  2. #2
    Gibdo
    Join Date
    Aug 2012
    Location
    waiting in hell for ya all
    Posts
    887
    Mentioned
    35 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    3,915
    Level
    19
    vBActivity - Bars
    Lv. Percent
    92.64%
    I think you have to set the tile to Tile 0 which would be the very first one that has three hearts on it.
    That should restore the default style. But I could be wrong I haven't use ZQ in quite some time.

    If that does not work I'm sure that @Gleeok or @Saffith might be able to help you further. (They are the developer).

    Never mind, Glad that you got it fixed. Just remember if you have any more questions just post um here.
    the users here try to help as best as they can :)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social