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Thread: ZC changes to come, and a call for help

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  1. #1
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    This is awesome. Great news, and news that's sure to revitalize the community. There's just one thing I'm a bit confused on. There's going to be one "official" Zquest and ZC player, and multiple branch offs, correct? And quests saved in the official player will still have the option for password protection, right? If so, interesting...

    As for the new site, I don't have too much to say, except for really the role it's gonna play. The way I see it, Zeldaclassic.com oughta become the hub for general ZC discussion and development, whereas Purezc.com oughta be the hub for quest development and design. Thus, the new ZC site oughta be focused on the program itself, the source code, the various tools that will undoubtedly pop up (so far, somebody at PZC has expressed interest in making a ZScript code editor that plugs directly into the script compiler, for example) and so on.

    Edit: Wait, I remember that before, ZC 3.0 was going to be a complete rewrite of the code. Is this still going to happen, or is that plan pretty much dropped now?
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    Administrator DarkDragon's Avatar
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    Quote Originally Posted by Russ View Post
    This is awesome. Great news, and news that's sure to revitalize the community. There's just one thing I'm a bit confused on. There's going to be one "official" Zquest and ZC player, and multiple branch offs, correct? And quests saved in the official player will still have the option for password protection, right? If so, interesting...
    Let me try to clarify. There will be an official code repository, and if you download and compile that code, you will end up with a version of ZQuest that can save password-protected quests that are playable on all Zelda player binaries. The password protection will stop casual copying of the quest assets, but will not stop a knowledgeable programmer from "cracking" the quest (by modifying the source code). Also, the Zelda player won't be able to load old quests, in order to better protect these quests.

    There will also be official binaries released, compiled with all of the open source, plus some extra code not included in the open source that allows the official binary to read in old quests. It will still be possible for a hacker to crack a quest (as it is now) but since the needed code won't be public, it would take substantially more work.
    Last edited by DarkDragon; 10-22-2012 at 01:27 PM.

  3. #3
    Cor Blimey! CJC's Avatar
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    Quote Originally Posted by DarkDragon View Post
    There will also be official binaries released, compiled with all of the open source, plus some extra code not included in the open source that allows the official binary to read in old quests. It will still be possible for a hacker to crack a quest (as it is now) but since the needed code won't be public, it would take substantially more work.
    Am I right in believing these will also be available as executable files, like the earlier official versions? Or will the new Zelda Classic require its users to compile the executable themselves?

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    Quote Originally Posted by CJC View Post
    Am I right in believing these will also be available as executable files, like the earlier official versions? Or will the new Zelda Classic require its users to compile the executable themselves?
    Lol, we'll definitely compile them. :)


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    Administrator DarkDragon's Avatar
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    Quote Originally Posted by ctrl-alt-delete View Post
    Lol, we'll definitely compile them. :)
    Right

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