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  1. #1
    Floormaster Imzogelmo's Avatar
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    when I first read it, my thought was that you may want to have "tile properties" be stackable and have 16 for that purpose. For instance, event triggers could be a "layer" (transparent but still a layer), warps could be a layer, etc. But I didn't consider the possibilities of tinting, partial opacitiy, etc. That makes it very interesting.

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    Cor Blimey! CJC's Avatar
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    Quote Originally Posted by Imzogelmo View Post
    when I first read it, my thought was that you may want to have "tile properties" be stackable and have 16 for that purpose. For instance, event triggers could be a "layer" (transparent but still a layer), warps could be a layer, etc.
    I love this idea!

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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