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Thread: [RPG] Sword and Sorcery Play-by-Post

  1. #1
    Cor Blimey! CJC's Avatar
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    [RPG] Sword and Sorcery Play-by-Post

    Sitting in a tavern--the Filthy Rabbit--whose primary theme is skimpily-dressed waitresses wearing bunny-ear headbands--you patiently await your DRINK and your ORDER as you review the victories of your last score. Maybe you're counting your money. Maybe you're looking over that mysterious trinket you found. I don't know, I'm not omniscient.
    In the center of the tavern a man is sitting at a large table with a pitcher and a tremendous PILE OF GOLD. A crowd appears to be gathering around him as he has been steadily buying rounds for all the patrons.
    Alternatively, at the bar you notice the bartender is preparing a STRANGE BEVERAGE in the hollowed-out shell of an avocado.
    Who are you, what brought you here, and most important of all what will you do?

    ==================================================
    Goals:

    In an effort to keep my creative writing skills sharp, scratch my itch to run a role-playing game, and generate activity for AGN, I am starting a play-by-post free-form RPG with semiweekly updates (when possible).
    As the thread title suggests this particular RPG will be fantasy themed.


    Mechanics:

    In short, there are none. The goal of the game is to tell a collective story and have fun. On each Tuesday and Friday, I'll post a scenario for you to react to and you'll post a response--in first person--explaining how your character reacts and what actions and reactions he or she takes and makes. When the next update rolls around, I'll post the results and a new scenario. Repeat ad infinitum.

    Each update will be segmented into sections, with each section pertaining to one player. The player in question will be tagged by the forum, and the first paragraph of such a section will start with the name of that player's character. You will not be required to read the paragraphs of other players (Or even their replies to the thread). I will distill any important cross-character interaction into your next scenario. If you are joining late, links to each update can be found in the second post of this thread so that you can easily jump past the responses to the new scenario. They'll be listed in reverse chronological order and they will be numbered, dated, and collected by setting.
    ==================================================

    ==================================================
    Rule Clarifications:


    General: Improvisation is a Staple
    You are free and ENCOURAGED to ad-lib. If a fact hasn't been established, it's fair game. If you make too wild an assumption, I will gently reel you back into the narrative. Also, if there is a non-player character and I have not stated they are LOCKED, then they are fair game; you may make them do and say what you please. Other player characters are always LOCKED, you cannot control another player's character.

    General: Summarized Conversations
    When conducting conversation with an NPC or another player, do not feel that you have to write out the literal dialogue. Posting the gist of your conversational goals is sufficient.

    General: The means through which new rules are dispensed
    I'll introduce more rules as they become necessary. When rules are introduced, they'll appear at the top of the update. The game is free-form, though, so just have fun with it. For the most part, if you want to do something your character can do it. One warning, though; if you go Marty Stu expect consequences. Also, try not to get too vulgar, there are kids on the forum (This is not the Veldt). Also, if there's a lot of interest I may split the game (and thread) into two (or more) instances.

    General: RPG Communication Mediums
    This is strictly a forum game. There will be no IRC or Skype component to this endeavor.
    ==================================================

    =====
    Locked Characters

    Here is a list of the currently locked characters and the players who have access to them:


    Players
    Sancireph = @TheDarkOne [Pronouns: Ravager, Aasimar]

    Mangetsu Zataka = @mrz84 [Pronouns: Paladin]

    Malichor = @Xyvol [Pronouns: Mage, Paper Wizard]

    Reven = @SUCCESSOR [Pronouns: Ranger, Stranger]

    Jerias = @bigjoe [Pronouns: Dragoon, Lizardman]

    Rossaria = @Tamamo [Pronouns: Huntress]

    Gnomish Math Wizard = @ctrl-alt-delete

    Gringham = @CJC [Pronouns: Knight]

    Granberia = @Tamamo [Pronouns: Cursed Swordsman]

    Goldleaf = @TheDarkOne [Pronouns: Blue Mage]

    Alisia = @Tamamo [Pronouns: Valkyrie]


    NPCs
    Telivar = @CJC [Pronouns: Hedge Wizard]

    Toma the Younger = @CJC & Current Game Master

    Toma the Elder = @CJC & Current Game Master

    Lady Red = @Tamamo & Current Game Master [Pronouns: Vampire]

    Navine = @Tamamo & Current Game Master [Pronouns: Barmaid, Witch]

    Lilith = @Tamamo & Current Game Master [Pronouns: Succubus]

    Katrien = @mrz84 & Current Game Master [Pronouns: Captain]

    Wallace = @Tamamo [Pronouns: Ship's Cook]


    Dragons
    Texia = @SUCCESSOR & Current Game Master [Pronouns: Venom Dragon]

    Atticas = @bigjoe & Current Game Master [Pronouns: Green Dragon]

    Bankraz = @SUCCESSOR & Current Game Master [Pronouns: Azure Dragon]

    Cecette = @CJC & Current Game Master [Pronouns: Jade Dragon]

    D'Arsonius = @CJC & @Tamamo & Current Game Master [Pronouns: Crimson Dragon]

    Erasmut = @CJC & Current Game Master [Pronouns: Silver Dragon]

    Any remaining characters not listed (like the crossbow burglar) are free game for anybody to post, manipulate, and act on as they please.
    =====

  2. #2
    Cor Blimey! CJC's Avatar
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    Graveblossom Grotto
    5: Scenario 10-31-15 End of First Chronicle

    4: Scenario 10-23-15 Dragons: Dimensional Travel, Anatomy, and the Dragons so Far

    3: Scenario 10-16-15 Mages: Executing Magic by School

    2: Scenario 10-9-15 Action: Game Pace

    1: Scenario 10-4-15

    Epitaph for Cecette
    Spoiler: show
    No Stone Unturned


    Viridian Stones of Audamar
    Spoiler: show
    7: Scenario 8-31-15 IMPORTANT: Locked Characters and Retroactive Continuity Dimension: Rules of 3

    6: Scenario 8-28-15 General: Multi-Boxing

    5: Scenario 8-22-15

    4: Scenario 8-20-15 General: Leaving and Rejoining the Game

    3: Scenario 8-17-15

    2: Scenario 8-9-15

    1: Scenario 8-1-15


    Ogre Cardinality


    First Snow
    Spoiler: show
    8: Scenario 5-30-15 GameMaster Change: Tamamo's in Charge

    7: Scenario 5-25-15 GameMaster Change: Self-Nominations

    6: Scenario 5-16-15 GameMaster Change: Flash RPG Format

    5: Scenario 5-8-15

    4: Scenario 4-25-15

    3: Scenario 4-18-15 Combat: ReACTion

    2: Scenario 4-12-15

    1: Scenario 4-4-15


    A Night with Telivar
    Spoiler: show

  3. #3
    Ore...Sanjou! mrz84's Avatar
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    Before I start, I have a question or 2.

    1- Can we have/control more than 1 character?
    2- Are the only limits the ones you set and that of our imagination?
    3- ???
    4- Profit!
    My Quotes and other siggy stuff.
    *Bar-Buddies updates whenever-also can email comics upon request*
    MP:89
    Playing: Final Fantasy XIV

  4. #4
    Cor Blimey! CJC's Avatar
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    1.) You may only have one character; that's for my sanity more than yours. Perhaps down the line I'll consider lifting that restriction, but for now one character per player.
    2.) Yes, the only limits are your imagination and the little nudges I provide now and then.
    3.) The color twelve.
    4.) Yes!

  5. #5
    A Cryptic Wizard TheDarkOne's Avatar
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    My character is Sancireph, a NG half-elven fighter. I will grab my pack and other belongings from the table, walk to the bar, and attempt to engage the bartender in conversation by asking about the beverage he is preparing.

  6. #6
    Cor Blimey! CJC's Avatar
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    Well, it's Friday (several weeks later) and we finally have a player!

    For people jumping in after this point, just do your best to insert yourself into the situation. In the tavern this should be relatively easy, but if you need help let me know.


    @TheDarkOne
    Sancireph, you collect your belongs so that they will not be snatched by the debaucherous patrons when left unattended and you approach the bar. The tender is STARTLED by this; with the servers taking orders he doesn't usually interact with the tavern's patrons. You ask him about the BEVERAGE and he explains that it's a medicinal brew he prepares for himself each night. When you inquire further, he elaborates that quite a few adventurers visit the tavern and a great deal of them are in possession of various DANGEROUS MAGICAL TALENT. He prepares this concoction with a SPECIAL INGREDIENT he purchases from the MAN WHO LIVES ON THE HILL outside town so that he can protect himself from their various sorcerous inclinations. He offers to SELL YOU ONE if you're interested, but warns that it will also PREVENT YOU FROM USING MAGIC, if you're one of those wizard types.
    Considering you're a swords and axes sort of guy, will you take him up on the offer?

  7. #7
    A Cryptic Wizard TheDarkOne's Avatar
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    "I might be interested, but what is the cost? And I would know more about this 'man on the hill' you speak of. Who is he?"
    Last edited by TheDarkOne; 10-10-2014 at 10:05 PM. Reason: typographical error

  8. #8
    Ore...Sanjou! mrz84's Avatar
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    I'm gonna throw in my hat (after some much though on what sorta character to play as)

    Name: Mangetsu Zataka
    Class: Paladin
    Weapon: Great Sword
    Armor: Heavy Plate Armor
    Misc Gear: Milani's Pendant (given to him by his wife; offers protection from water/ice based attacks, weapons and spells. Can also only be manipulated by the original owner)
    Magic: Healing and Buff spells (Holy Type) with a few attack spells (again, Holy Type)
    Appearance: http://authornumber2.deviantart.com/...ance-322771085

    I'll await confirmation before posting further. Otherwise, I'm sitting near the end of the bar listening in on any information of a certain person's whereabouts. Though the conversation the bartender is having has some interest on the man on the hill as well as anyone with dangerous magical talent.
    My Quotes and other siggy stuff.
    *Bar-Buddies updates whenever-also can email comics upon request*
    MP:89
    Playing: Final Fantasy XIV

  9. #9
    A Cryptic Wizard TheDarkOne's Avatar
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    I should include some further info on Sancireph.
    Class: Fighter
    Race Half-elven aasimar.
    Alignment: Neutral Good
    Weapons: Katana (main hand) and wakizashi (secondary hand)
    Armor: Elven chain
    Hair: White Blonde'
    Eyes: Gold (due to assimar heritage)

  10. #10
    Cor Blimey! CJC's Avatar
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    @TheDarkOne
    Sancireph, the bartender explains that he might be able to dilute his own dose to spare enough of the ingredient for you, or possibly go a day without, but it's going to cost around 50 gold (That price is OUTRAGEOUS). Then, he smiles and looks at the guy with the piles of loot at the center of the tavern.
    "Tell you what, I'll put it on HIS tab. He's buying rounds anyway."
    He prepares a mix of the brew and places it in front of you. It's bubbling and it smells rather bitter.
    You ask again about the MAN ON THE HILL, but the bartender does not reply. It seems he does not wish to discuss the matter further.
    Do you take the drink?

    @mrz84
    Zataka, you've been following rumors of this particular individual for days with nothing giving way to a solid lead, and you're exhausted. You decide to just sit back and try to enjoy the ambiance of this filthy place before you continue your journey in the morning. Still, as you were eavesdropping on the guy talking with the BARTENDER, you grow curious about this MAN ON THE HILL. It's not really related to your current search, but since you're pulling weeds anyway you figure you might as well ask around. You could speak with the BARTENDER directly, talk to the PATRONS and find out if the guy's a local figurehead, or speak with the SERVERS making their way around the establishment. What do you do?

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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