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  1. #1
    Keese
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    Quote Originally Posted by ZoriaRPG View Post
    In the ZQuest Editor, use Quest->Graphics->Game Icons. The graphic (tile) is linked to the highest level of (Armour) Ring that Link has; and the tile bust be 4-bi (16-colour).

    Note that the internal 1st->5TH quests use hardcoded tile IDs for their icons. That behaviour is likely to change in 2.55, as the quest icons should be set by the current module.
    Could someone please kill this thread? It is the same one.



    There are 4 black squares.



    0 = no ring
    1 = blue ring
    2 = red ring
    3 = golden ring

    Correct?

    I don't know what I have to do. The squares stay black, whatever I do.

    If I click to one of the squares:



    I can change the CSet, so that I see tiles, but what then? I can't select a tile and the square stay black.

  2. #2
    The Timelord
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    Quote Originally Posted by Joeiiii View Post
    Could someone please kill this thread? It is the same one.


    There are 4 black squares.



    0 = no ring
    1 = blue ring
    2 = red ring
    3 = golden ring

    Correct?

    I don't know what I have to do. The squares stay black, whatever I do.

    If I click to one of the squares:



    I can change the CSet, so that I see tiles, but what then? I can't select a tile and the square stay black.
    I'd guess that your palette has black for its CSet 6 colours. IDK how you set that up, but I'd think that your Lv3 ring CSet offset is wrong.

    In the Item Editor, this is the Link Sprite Palette attribute on armour ring class items.

    Post a link to download the quest file that you are editing, and I'll have a look.

  3. #3
    Keese
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    Quote Originally Posted by ZoriaRPG View Post
    I'd guess that your palette has black for its CSet 6 colours. IDK how you set that up, but I'd think that your Lv3 ring CSet offset is wrong.

    In the Item Editor, this is the Link Sprite Palette attribute on armour ring class items.

    Post a link to download the quest file that you are editing, and I'll have a look.
    https://www.file-upload.net/download.../v127.qst.html

    Thank you for your help.

  4. #4
    The Timelord
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    Quote Originally Posted by Joeiiii View Post
    Oh my... Where did you find this base quest file? The tileset is from ZC <= 1.90 .... ?!

    I can't promise that it won't have any other serious defects, but I patched in the current palette and tiles, and I fixed the quest icons for you.

    http://timelord.insomnia247.nl/zc-de...v127-fixed.qst

    Unfortunately, it won't be set up for any of the new tiles, and splicing in the current combo table isn't an option. It'd probably be better to re-create your maps using the current base files, to avoid issues, but at least this will remedy your immediate concern. You just won't have any of the new graphics that have been added to the base ZC tileset over the last seventeen years.

    P.S. You may want to rethink the Magic-Octorock spam on the overworld, too. Other than that, it looks to be a fun little dungeon romp, en Deutsche.

  5. #5
    Keese
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    Quote Originally Posted by ZoriaRPG View Post
    Oh my... Where did you find this base quest file? The tileset is from ZC 1.00 .... ?!
    No, not ZC 1.00, but 1.84 or 1.90.

    I started building my quest many years ago, then I did nothing for a long time and just recently started again.

  6. #6
    The Timelord
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    Quote Originally Posted by Joeiiii View Post
    No, not ZC 1.00, but 1.84 or 1.90.

    I started building my quest many years ago, then I did nothing for a long time and just recently started again.
    I corrected my post. 1.00 was a typo for 1.90.

    You managed to read my reply in the minute or two between posting it, and correcting+amending it.

    (It's impossible to open quest files older than 1.84 in ZQuest versions >= 1.84.)

    I posted a fix, and more details at the same time. If you send the older file, prior to saving in 2.50.2, to me, then I could precisely detail the version of ZC in which it was previously saved.

  7. #7
    Keese
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    Quote Originally Posted by ZoriaRPG View Post
    Unfortunately, it won't be set up for any of the new tiles, and splicing in the current combo table isn't an option. It'd probably be better to re-create your maps using the current base files, to avoid issues, but at least this will remedy your immediate concern. You just won't have any of the new graphics that have been added to the base |C tileset over the last seventeen years.
    Isn't it possible to convert it in any way? I've tryed to export my maps, dmaps, etc. and import it in a new file, but it doesn't work.

    Animated water and many other things would be grate.

    Quote Originally Posted by ZoriaRPG View Post
    P.S. You may want to rethink the Magic-Octorock spam on the overworld, too. Other than that, it looks to be a fun little dungeon romp, en Deutsche.
    Magic-Octorock Spam? This is the Magic-Octorock reduced version! Ok, the corner you address is the one that is dangerous. Ganons palace is there. The king of the underworld rams his henchmen around. Maybe a problem without the mirror shield, a boomerang and the red ring, but this is The Legend of Zelda and NOT a little girls birthday party. In the non-Ganon-area are almost no Magic-Octorocks, except to guard the magic sword and the master sword/golden arrow.

    But apart from that: Thank you for your help.


    PS:

    Quote Originally Posted by ZoriaRPG View Post
    ... en Deutsche.
    Your German (or your Google translation) is just as bad as my English.

  8. #8
    Octorok BurgerKingCenturion's Avatar
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    Quote Originally Posted by ZoriaRPG View Post
    Oh my... Where did you find this base quest file? The tileset is from ZC <= 1.90 .... ?!

    I can't promise that it won't have any other serious defects, but I patched in the current palette and tiles, and I fixed the quest icons for you.

    http://timelord.insomnia247.nl/zc-de...v127-fixed.qst

    Unfortunately, it won't be set up for any of the new tiles, and splicing in the current combo table isn't an option. It'd probably be better to re-create your maps using the current base files, to avoid issues, but at least this will remedy your immediate concern. You just won't have any of the new graphics that have been added to the base ZC tileset over the last seventeen years.

    P.S. You may want to rethink the Magic-Octorock spam on the overworld, too. Other than that, it looks to be a fun little dungeon romp, en Deutsche.
    how can I earn money to buy things without the sword, etc.?

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