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Thread: Game Project: Dungeon Disaster

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  1. #1
    Administrator War Lord's Avatar
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    I'm going to have to pay someone. No one does revenue share on graphics anymore, which makes sense. Who knows if a game will be successful or not with how many are released.
    I contacted two people today, we'll see what happens.

  2. #2
    The Timelord
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    Quote Originally Posted by War Lord View Post
    I'm going to have to pay someone. No one does revenue share on graphics anymore, which makes sense. Who knows if a game will be successful or not with how many are released.
    I contacted two people today, we'll see what happens.

    Heh. I would probably do revenue shares, and opt for that over strict pay in advance. Really, this doesn't seem too difficult to do. What is your overall game palette? Standard 24/32?

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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