this = everything that AS already does that would need to be implemented from scratch in ZScript.
It's not me who's arguing with you about /your/ new features, it's the other way around. I try not to interfere with what you want to do at all, but you have to realize that when all the active ZC devs tell you some very small feature is a bad idea and we won't take it it's probably a valid point. I think some of the things you added are pretty cool and hopefully you can streamline the keeping up-to-date with the zc repo to make it easier. I'm the type that likes new stuff. It's unfortunate that I started on ZC when it was such a mess with getting 2.5 done and I couldn't do anything major with it.
It's for both. Existing quests won't use it but new quests will have people switching over to AS.
This is why we don't need people working on incompatible things when we can work on the same thing and get it done faster.
Again, I'm not the one arguing.
Link.cpp sucks, but the enemies are needing a rewrite right after the the next (maybe 2 or 3) 2.5+ release. Totally different discussion though.
Arrays are not pointers. Again you refer to /our/ meaning this is a personal matter, not one that reflects the overall ZC community.
What /are/ you doing for ZScript? How am I supposed to know that? Where is the code that does it, or, the spec that defines it? Don't get mad at me for being in the dark here... O_o