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  1. #1
    Ore...Sanjou! mrz84's Avatar
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    In other words, your day was like this: https://www.youtube.com/watch?v=0CB-MHu8zKI

    In other news, I have no idea what any of what that coding stuff is...despite taking 1 course during summer school in high school...about 10+years ago. Ya I got nothing.
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  2. #2
    Quest Builder Anarchy_Balsac's Avatar
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    Now Gleeok, you know as well as I do that using canned code does not mean using it as is. If it did, all users of XNA Game Studio's Platformer Starter Kit would be generic, non-scrolling platformers about Indian Jones ripoffs collecting yellow gems............

    Or to make a long story short, if there's pre-programmed hash maps, why not pick the one you like best, and mod it? Modifying it still makes it customized, but saves the headache of starting from scratch.

  3. #3
    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by mrz84 View Post
    In other words, your day was like this: https://www.youtube.com/watch?v=0CB-MHu8zKI
    Yep. Pretty much that minus that music and the swivel chair.

    Quote Originally Posted by Anarchy_Balsac View Post
    Now Gleeok, you know as well as I do that using canned code does not mean using it as is. If it did, all users of XNA Game Studio's Platformer Starter Kit would be generic, non-scrolling platformers about Indian Jones ripoffs collecting yellow gems............

    Or to make a long story short, if there's pre-programmed hash maps, why not pick the one you like best, and mod it? Modifying it still makes it customized, but saves the headache of starting from scratch.
    True. I usually wouldn't even bother modding it though. I have a bunch of different libraries installed so I'd just pick something from one of those normally. And I usually do. It's sort of I just had an idea and I usually just go for it. Plus, I already had a half-working HashMap anyway.

    This project has also sort of become a "from-scratch" project. Obviously I'm using libraries for sound and c# scripting, I'm not that crazy.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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