User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Thread: Zelda Classic 2014

  1. #11
    Admiral Zim's Avatar
    Join Date
    Oct 2012
    Posts
    388
    Mentioned
    9 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    1,699
    Level
    13
    vBActivity - Bars
    Lv. Percent
    82.73%
    This is being postponed indefinitely until further notice due to system requirements. Apologies if you got your hopes up about it. :-)

  2. #12
    クールな男
    MasterSwordUltima's Avatar
    Join Date
    Jul 2001
    Location
    Keystonia
    Age
    35
    Posts
    5,587
    Mentioned
    20 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    8,592
    Level
    27
    vBActivity - Bars
    Lv. Percent
    96.41%
    Am I the only one who not only loves the Zelda II concept, but also got quite excited when you mentioned writing a MUDD? Dear lord.

  3. #13
    Admiral Zim's Avatar
    Join Date
    Oct 2012
    Posts
    388
    Mentioned
    9 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    1,699
    Level
    13
    vBActivity - Bars
    Lv. Percent
    82.73%
    Quote Originally Posted by MasterSwordUltima View Post
    Am I the only one who not only loves the Zelda II concept, but also got quite excited when you mentioned writing a MUDD? Dear lord.
    I still love MUDDs.
    Okay, I'll get started on this soon again.
    I'm thinking I'll put the sideview scrolling on the latest scrolling template with CJC's 8Dir Link Tiles and draw some upstab and downstab for LoZ 8bit style then write up the disable up and down tiles and dummy swords + bounce off enemies next week.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social