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Thread: Zelda 3: The Return of Ganon Quest

  1. #21
    Gel
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    I'm really interested in trying this out good sir. Thanks for making it. It looks really nice (I'm a fan of the original graphics).

  2. #22
    Quest Builder Anarchy_Balsac's Avatar
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    Oh no problem. If you wanna know the truth, I started making it because I wanted to experience the non-linearity, discovery, and adventure of LoZ, but I already played it to death too many damned times.

  3. #23
    Gel
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    Linear design- that's something becoming more and more common these days.
    The openness is one of my favorite parts about the original LoZ. Skipping levels, coming back later, all that stuff.

    I actually like to skip the sword sometimes. I once got all to the final level without the sword.
    The magic wand can be used like a sword anyways!

    Likewise you can actually skip the sword in the original ALTTP (exploiting a few bugs).
    When zelda talks to you telling you her location you actually move one pixel into the guards each time.
    Eventually, you go through them, and can get to the first dungeon, and beat it with the lamp and bow (I've done it once).

    It's fun when there are multiple ways to play a game. Doing things different makes it like a new experience methinks.

  4. #24
    Quest Builder Anarchy_Balsac's Avatar
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    Exactly, that's the reason for many of my design choices with this.

  5. #25
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Wow, you knocked this quest out pretty fast. If I could work at this speed I might have released more quests instead of demos of random things.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  6. #26
    Quest Builder Anarchy_Balsac's Avatar
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    Quote Originally Posted by Gleeok View Post
    Wow, you knocked this quest out pretty fast. If I could work at this speed I might have released more quests instead of demos of random things.
    Eh, TBH, it wasn't even that hard. The non-linearity means difficulty progression is less of an issue. The main thing that took me so much time with The Link Paradox was difficulty progression(i.e. needing to be sure that each new level is harder than the last).

  7. #27
    Quest Builder Anarchy_Balsac's Avatar
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    Alright, I released the public Beta over at pure ZC, here it is for everyone interested:

    http://www.purezc.net/index.php?page...wnloads&id=560
    Last edited by Anarchy_Balsac; 08-09-2015 at 12:46 PM.

  8. #28
    Cor Blimey! CJC's Avatar
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    Coolness! I've downloaded it and I'll give it a shot when I've got some free time.

  9. #29
    Quest Builder Anarchy_Balsac's Avatar
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    Last call, 7 more days before I release the quest. Any bug reports or suggestions, get them in now.

  10. #30
    Quest Builder Anarchy_Balsac's Avatar
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    Two days left before the quest is released, so if anyone has any input, make it quick.

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