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Thread: [2.50.0, 2.50.1] Lanmolas Cause a 'Kill All Enemies' Effect

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  1. #1
    The Time-Loop Continues ZC Developer
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    I think that has something to do with the temporary no return effect, and was actually made like that on purpose, because that's what the NES does. I'm not very familiar with how that works though.
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    Friends Furever XMuppetSB's Avatar
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    Quote Originally Posted by Gleeok View Post
    I think that has something to do with the temporary no return effect, and was actually made like that on purpose, because that's what the NES does. I'm not very familiar with how that works though.
    In the NES game, Lanmolas never appeared in the same room as other types of enemies. Every single room that had Lanmolas only had either 2 Red Lanmolas, or 2 Blue Lanmolas. Not to mention, the Lanmolas would stay dead until you leave the dungeon. (Level 9 to be exact, as they only appeared in level 9)

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    Quest Builder Anarchy_Balsac's Avatar
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    Interesting facts, though it should be noted I only posted that as a joke.

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