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View Poll Results: Do you plan on making a 5th entry?

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  • Yes

    10 58.82%
  • No

    7 41.18%
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Thread: Fifth Quest Planning and Discussion

  1. #111
    Wizrobe Nightmare's Avatar
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    An early prognosis Gleeok (my opinion, not official):

    The Iron Man Award (Most Difficult):
    1. Glenn the Great
    2. BigJoe
    3. Gleeok
    4. CJC
    5. Nightmare
    6. Chris Miller

    The Riddler Award (most puzzles):
    1. Glenn the Great
    2. Chris Miller
    3. CJC
    4. Nightmare
    5. BigJoe
    6. Gleeok

    The Smeargle Award (Most Creative):
    1. CJC
    2. Glenn the Great
    3. Nightmare
    4. BigJoe
    5. Gleeok
    6. Chris Miller

    The Tetris Award (Most Fun and Addictive Quest)
    1. Nightmare
    2. CJC
    3. Chris Miller
    4. BigJoe
    5. Gleeok
    6. Glenn the Great

    The NES award (Most Authentic):
    1. BigJoe
    2. Chris Miller
    3. Nightmare
    4. Gleeok
    5. Glenn the Great
    6. CJC

    This is subject to change as time goes on, but this is from what I've tested so far.

    -James
    Last edited by Nightmare; 09-30-2013 at 01:13 AM.

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  2. #112
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Hey, 3 of those aren't even done or downloadable yet!
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #113
    Wizrobe Nightmare's Avatar
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    Updated: An early prognosis Gleeok (my opinion, not official):

    The Iron Man Award (Most Difficult):
    1. BigJoe
    2. Glenn the Great
    3. Gleeok
    4. CJC
    5. Nightmare
    6. Chris Miller

    The Riddler Award (most puzzles):
    1. Glenn the Great
    2. Chris Miller
    3. CJC
    4. BigJoe
    5. Nightmare
    6. Gleeok

    The Smeargle Award (Most Creative):
    1. CJC
    2. Glenn the Great
    3. Nightmare
    4. BigJoe
    5. Gleeok
    6. Chris Miller

    The Tetris Award (Most Fun and Addictive Quest)
    1. Nightmare
    2. CJC
    3. Chris Miller
    4. BigJoe
    5. Gleeok
    6. Glenn the Great

    The NES award (Most Authentic):
    1. BigJoe
    2. Chris Miller
    3. Nightmare
    4. Gleeok
    5. Glenn the Great
    6. CJC
    Last edited by Nightmare; 10-04-2013 at 02:06 AM.

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  4. #114
    Cor Blimey! CJC's Avatar
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    Quote Originally Posted by Nightmare View Post
    The Smeargle Award (Most Creative):
    1. CJC
    2. Glenn the Great
    3. Nightmare
    4. BigJoe
    5. Gleeok
    6. Chris Miller
    Woo! I took home the Smeargle!


    I think you need a new category, though.

    UnderHell Warden (Best Boss):
    1. CJC (Ganon)
    ...


    Well, you get the idea! (And no, you don't have to rate me #1, I was kidding!)
    I'm an author. If you're interested in checking out my works, you can find them on Amazon.com:


  5. #115
    Wizrobe Nightmare's Avatar
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    Updated: Glenn out, doing a separate quest for him

    The Iron Man Award (Most Difficult):
    1. BigJoe
    2. Gleeok
    3. CJC
    4. Nightmare
    5. Chris Miller

    The Riddler Award (most puzzles):
    1. Chris Miller
    2. CJC
    3. BigJoe
    4. Nightmare
    5. Gleeok

    The Smeargle Award (Most Creative):
    1. CJC
    2. Nightmare
    3. BigJoe
    4. Gleeok
    5. Chris Miller

    The Tetris Award (Most Fun and Addictive Quest)
    1. Nightmare
    2. CJC
    3. Chris Miller
    4. BigJoe
    5. Gleeok


    The NES award (Most Authentic):
    1. BigJoe
    2. Chris Miller
    3. Nightmare
    4. Gleeok
    5. CJC

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  6. #116
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Since for some reason you thought to put me at the bottom of the list for the puzzle category, I'm going to personally make a puzzle specially designed for you: To keep you occupied for at least 5 hours or whenever you decide to ask me for help.

    I will call it "spite puzzle 1.0", and I won't tell you where it is.

    Cheers.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #117
    Ore...Sanjou! mrz84's Avatar
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    I know that I said before (I think in another thread) that I'd do a 5th quest, but with work picking up with the holiday season (Halloween, Thanksgiving and Xmas) and family issues have taken up my off work time. I'll have to withdraw my 5th Quest entry. Unless I said that already in an another thread. Then you can just ignore this post.
    My Quotes and other siggy stuff.
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    Playing: Final Fantasy XIV

  8. #118
    Gel
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    Quote Originally Posted by SUCCESSOR View Post
    I guess. Don't look for the boomerang early on in my quest though.
    But why? I've found that annoying in the couple custom quests that I've played.

  9. #119
    Quest Builder Anarchy_Balsac's Avatar
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    Quote Originally Posted by icedawg View Post
    But why? I've found that annoying in the couple custom quests that I've played.
    If it's a BAD custom quest it's annoying, but not if it's a GOOD one. At least, that's been MY experience.

  10. #120
    Floormaster Imzogelmo's Avatar
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    How can one judge how hard is too hard?

    And let me step back and say this "taking enemies out of the equation," as enemies are often artificially pumped up as a crutch (which I do not intend to do).
    At what point is a puzzle "too hard"?

    What if, at some advanced point in a quest, you are in a room, where you must bomb to get out, but for some reason the player ran out of bombs? Is that bad design?
    I mean, at some point, isn't is just *expected* that you have stuff on hand that is needed?

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