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Thread: Sound is too fast. Zelda Classic Debian Wheezy

  1. #11
    Gel
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    Its like the sound keeps stopping then starting rapidly.
    The counter on Pulseaudio manager keeps climbing.
    This should remain the same while the sound card is being used.
    Any idea why this is counter is rapidly climbing...
    I can see this clearly in the pulseaudio manager.

  2. #12
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    I just had another idea. Try increasing the size of the buffer in the sound options.

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  3. #13
    Gel
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    Quote Originally Posted by callitaday View Post
    I just had another idea. Try increasing the size of the buffer in the sound options.
    Tried it already, still happening.

  4. #14
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    Yeah, I was looking at this before, but I could never figure out for sure what the problem was. I could never reproduce it reliably enough, and it would always go away on its own pretty quickly. That doesn't seem to be the case for everyone, unfortunately.
    I think playing with the framerate cap (hold ~ or press F1) made it stop faster, but I'm not too sure about that.

    You could try changing the sound driver Allegro uses. In the [sound] section of ag.cfg:
    Code:
    digi_card=XXXX
    Valid settings should be ALSA, OSSD, ESDD, JACK, ARTS, and SGIA.

    There are also several settings specifically for ALSA. Those are all listed here: https://www.allegro.cc/manual/4/api/...tion-routines/
    I haven't messed with them much, but perhaps one of those would help.

  5. #15
    Gel
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    Depending on how the game is launched.
    The ag.cfg file is updated evertime.

  6. #16
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    It'll save settings you add, though, as long as you do it when the game isn't already running.

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    Gel
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    Quote Originally Posted by Saffith View Post
    It'll save settings you add, though, as long as you do it when the game isn't already running.
    Another strange problem.
    When using the zlaunch seems to work ok.
    I play the game and sound is ok, then something triggers it to play the sound wrong.
    It so frustrating.


    I also see this error.
    Is this related?

    ALSA lib rawmidi_hw.c:233snd_rawmidi_hw_open) open /dev/snd/midiC0D0 failed: No such file or directory

  8. #18
    Gel
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    Quote Originally Posted by aaronvaldes View Post
    Another strange problem.
    When using the zlaunch seems to work ok.
    I play the game and sound is ok, then something triggers it to play the sound wrong.
    It so frustrating.


    I also see this error.
    Is this related?

    ALSA lib rawmidi_hw.c:233snd_rawmidi_hw_open) open /dev/snd/midiC0D0 failed: No such file or directory
    I tried fixing with this...


    [sound]
    alsa_rawmidi_device = hw:2,0


    error message went away but same thing is happening

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    You've got PulseAudio fully updated, right? Should be version 2.0-6. I haven't seen this happen once since my latest OS install, which uses that version. Might just be coincidence, but it's worth checking.

    I'm pretty sure this started happening around the time PA 1.0 came out. I don't know for sure that any change in PA was responsible, but it seems reasonably likely.

  10. #20
    Gel
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    Quote Originally Posted by Saffith View Post
    You've got PulseAudio fully updated, right? Should be version 2.0-6. I haven't seen this happen once since my latest OS install, which uses that version. Might just be coincidence, but it's worth checking.

    I'm pretty sure this started happening around the time PA 1.0 came out. I don't know for sure that any change in PA was responsible, but it seems reasonably likely.
    dpkg -l | grep pulseaudio
    ii gstreamer0.10-pulseaudio:i386 0.10.31-3+nmu1 i386 GStreamer plugin for PulseAudio
    ii liquidsoap-plugin-pulseaudio 1.0.1+repack1-1.1 i386 audio streaming language -- Pulseaudio plugin
    ii projectm-pulseaudio 2.1.0+dfsg-1 i386 projectM PulseAudio module
    ii pulseaudio 2.0-6 i386 PulseAudio sound server
    ii pulseaudio-dbg 2.0-6 i386 PulseAudio sound server (debugging symbols)
    ii pulseaudio-esound-compat 2.0-6 i386 PulseAudio ESD compatibility layer
    ii pulseaudio-esound-compat-dbg 2.0-6 i386 PulseAudio ESD compatibility layer (debugging symbols)
    ii pulseaudio-module-bluetooth 2.0-6 i386 Bluetooth module for PulseAudio sound server
    ii pulseaudio-module-bluetooth-dbg 2.0-6 i386 Bluetooth module for PulseAudio sound server (debugging symbols)
    ii pulseaudio-module-gconf 2.0-6 i386 GConf module for PulseAudio sound server
    ii pulseaudio-module-gconf-dbg 2.0-6 i386 GConf module for PulseAudio sound server (debugging symbols)
    ii pulseaudio-module-jack 2.0-6 i386 jackd modules for PulseAudio sound server
    ii pulseaudio-module-jack-dbg 2.0-6 i386 jackd modules for PulseAudio sound server (debugging symbols)
    ii pulseaudio-module-lirc 2.0-6 i386 lirc module for PulseAudio sound server
    ii pulseaudio-module-lirc-dbg 2.0-6 i386 lirc module for PulseAudio sound server (debugging symbols)
    ii pulseaudio-module-raop 2.0-6 i386 RAOP module for PulseAudio sound server
    ii pulseaudio-module-raop-dbg 2.0-6 i386 RAOP module for PulseAudio sound server (debugging symbols)
    ii pulseaudio-module-x11 2.0-6 i386 X11 module for PulseAudio sound server
    ii pulseaudio-module-x11-dbg 2.0-6 i386 X11 module for PulseAudio sound server (debugging symbols)
    ii pulseaudio-module-zeroconf 2.0-6 i386 Zeroconf module for PulseAudio sound server
    ii pulseaudio-module-zeroconf-dbg 2.0-6 i386 Zeroconf module for PulseAudio sound server (debugging symbols)
    ii pulseaudio-utils 2.0-6 i386 Command line tools for the PulseAudio sound server
    ii pulseaudio-utils-dbg 2.0-6 i386 PulseAudio command line tools (debugging symbols)

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