Quote Originally Posted by Gleeok View Post
Project Settings->Preprocessor,
or, you can type this:
Code:
#ifndef _WIN32
#error "no disassemble. Johnny 5 is ALIVE!" 
#endif
Seriously though, get back to me here. I need to know if that was set in the exact build that he tested.



Ah. That's because ZC draws to the "screen" bitmap, which just happens to be really, really, slow if it is stored in gfx memory. Pro tip: Never draw to the 'screen' bitmap.
I'll check tomorrow, as I powered off my dev machine for the day; but he was using 2.50.something, not one of my builds, so I would have no way of knowing what ppc stuff was set.

You, or Saffith made all of those, but I'll ensure that it's set for 2.53, and above.

Wait...the FPS textout is drawn directly to the video bitmap, instead of blitting to framebuf? I didn't notice that... Who thought that'd be a good idea?

Every blit should be to a RAM bitmap, so that there is one, final blit to SCREEN at the end. That's how RAM/Video bitmaps work!! You only output directly to video bitmaps if you have real HWA, which absolutely nothing that I've worked on to any real extent has ever had (or usually needed) anyway.