User Tag List

Results 1 to 5 of 5

Thread: Item Hitboxes?

  1. #1
    Username Kaiser SUCCESSOR's Avatar
    Join Date
    Jul 2000
    Location
    Winning.
    Age
    38
    Posts
    4,436
    Mentioned
    152 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    10,582
    Level
    30
    vBActivity - Bars
    Lv. Percent
    54.35%

    Item Hitboxes?

    Item hitboxes seems to be misaligned and don't seem to account for Link picking up that item. Is this the way it is supposed to work? Displaying hitboxes in ZC while testing a script shows the hitbox for the item to be off center to the left nearly halfway. It is possible to detect a collision between Link's hitbox and the item's and not pickup the item and to not detect a collision and pickup the item. This can't be how it's supposed to work.

    Using 2.5 for windows BTW.
    Attached Images Attached Images

  2. #2
    Friends Furever XMuppetSB's Avatar
    Join Date
    Dec 2005
    Location
    San Antonio, Texas
    Age
    35
    Posts
    1,932
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    6,347
    Level
    24
    vBActivity - Bars
    Lv. Percent
    55.79%
    Well, I saw this misalignment too. I also noticed that whenever you pick up an item, a vertical line just magically appears out of nowhere, and disappears after the hold up sequence is finished. And I noticed that the Wall Master's hit box is not even around the Wall Master itself.
    Attached Images Attached Images
    Last edited by XMuppetSB; 03-12-2014 at 06:28 PM.

  3. #3
    Username Kaiser SUCCESSOR's Avatar
    Join Date
    Jul 2000
    Location
    Winning.
    Age
    38
    Posts
    4,436
    Mentioned
    152 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    10,582
    Level
    30
    vBActivity - Bars
    Lv. Percent
    54.35%
    I'm sorry how is this an audiovisual bug? Hitboxes aren't even visible unless debugging. It's mechanical. The hitboxes don't work as I would think they should. Someone else thought they should work this way because of the functions they added in std.zh that deal with them.

  4. #4
    Friends Furever XMuppetSB's Avatar
    Join Date
    Dec 2005
    Location
    San Antonio, Texas
    Age
    35
    Posts
    1,932
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    6,347
    Level
    24
    vBActivity - Bars
    Lv. Percent
    55.79%
    Well, the reason I thought this was audiovisual is because the misaligned hit boxes don't actually affect the collision detection. I mean, look at the Wall Master's hit box. Hitting the misaligned hit box doesn't affect the enemy itself, but hitting the enemy's sprite does. And even though the right sides of the items are outside the hit box, touching the right side of an item still causes Link to pick it up.

  5. #5
    Username Kaiser SUCCESSOR's Avatar
    Join Date
    Jul 2000
    Location
    Winning.
    Age
    38
    Posts
    4,436
    Mentioned
    152 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    10,582
    Level
    30
    vBActivity - Bars
    Lv. Percent
    54.35%
    In game collisions seem to be fine but scripts will be flawed. Which is my problem.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social