At the risk of a pun, I think we're on the same page as far as menus. It has to be flexible enough to handle dynamic and static text, intuitive as far as a tree of selections goes, and quick to produce from an end-user.
At the risk of a pun, I think we're on the same page as far as menus. It has to be flexible enough to handle dynamic and static text, intuitive as far as a tree of selections goes, and quick to produce from an end-user.
I think you mean U and I are on the same page. ...I mean, ..yeah. Not looking forward to it, but I think I have some good concepts that are easy enough to add. I'd like to get a battle loop first, but definately been thinking about it.
Forgot to mention but RPGLib is set up as a weird moduled unity build thing. That way no matter how many more files I add to it, it won't break and there's no need for makefile bs. It just compiles 3 .cpp files that include all the other files. I *could* set up the other project that way if it becomes an issue.
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
There are currently 1 users browsing this thread. (0 members and 1 guests)