Steps to recreate:
- In the editor, File->New
- Place a 'Fire' enemy on the screen
- Test the quest
- Walk into the fire repeatedly
- Observe the fullmost heart correctly becomes white from right to left, but the other two become white from left to right.
Steps to recreate:
- In the editor, File->New
- Place a 'Fire' enemy on the screen
- Test the quest
- Walk into the fire repeatedly
- Observe the fullmost heart correctly becomes white from right to left, but the other two become white from left to right.
Last edited by jeffythedragonslayer; 04-13-2024 at 08:59 PM.
The hurting happens in gamedata::set_life
Commenting out the body of lifemeter in subscr.cpp doesn't have any affect on this bug.
The hearts are drawn by SW_GaugePiece::draw
Here is what overtile8 draws when called with various values of the tile parameter:
Code:80181 upper right corner of widget box 103036 blackness 103376 full heart 103368 half-heart (empty on left side) 103380 empty heart 103388 half-heart (empty on right side)
A bit ugly, but making the if(fulltile) at the bottom of SW_GaugePiece::draw_piece look like this fixes it:
Code:if(fulltile) overtile16(dest,tile+offs,dx,dy,cset,0); else { if( mtile + offs == 103368 ) // draw half-hearts that are empty on their right side, not left overtile8(dest, 103388, dx, dy, cset, 0); else overtile8(dest, mtile + offs, dx, dy, cset, 0); }
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