User Tag List

Results 1 to 2 of 2

Thread: Release Next Full Release without Nintendo Content

  1. #1
    Gel Just registered
    Join Date
    Jan 2018
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    285
    Level
    6
    vBActivity - Bars
    Lv. Percent
    21.15%

    Release Next Full Release without Nintendo Content

    Hello,

    I got a message from Nintendo when I asked asking me to not make fan games of their characters. So this means that we need to change Zelda Classic to all-original content while keeping the engine the same, no matter if they DMCA us or not, because if we don't it would disrespect Nintendo.

  2. #2
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,781
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.04%
    Quote Originally Posted by P-Tux7 View Post
    Hello,

    I got a message from Nintendo when I asked asking me to not make fan games of their characters. So this means that we need to change Zelda Classic to all-original content while keeping the engine the same, no matter if they DMCA us or not, because if we don't it would disrespect Nintendo.
    Are you volunteering to do this job?

  3. #3
    Octorok Asuna Yuuki Nagato's Avatar
    Join Date
    Jan 2024
    Posts
    491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    56
    Level
    2
    vBActivity - Bars
    Lv. Percent
    59.83%
    It's easier to get forgiveness than permission.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social