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Thread: Permanently disabled ? button

  1. #1
    Octorok Asuna Yuuki Nagato's Avatar
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    Permanently disabled ? button

    In the ZQuest Options window (accessible via EtC->Options), in the Settings tab, the ? button to the right of the "Uncompressed Auto Saves" checkbox is permanently greyed out.

    ZQuest Classic Editor, Version: 2.55
    Tag: 2.55.0 Nightly (Alpha 118/119)
    Build Date: 21st January, 2024 at @ 21:15:19 EST

  2. #2
    Gel
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    If it's greyed out that means help text isn't written for it.

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    Octorok Asuna Yuuki Nagato's Avatar
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    Quote Originally Posted by BegaVega View Post
    If it's greyed out that means help text isn't written for it.
    That's a good reason.

  4. #4
    Octorok Asuna Yuuki Nagato's Avatar
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    Here are some of the controls that need help text written:

    Code:
    All of the InitD[] in Quest->Enemies->Scripts on both the Action Script and Weapon Script tabs
    The InitD[]'s in Quest->Misc Data->Subscreens->Active->Edit->Options->Subscreen Settings->Script also have this problem
    
    Quest->Options->Options->Search QRs:
    	All bitmap-> and FileSystem-> paths relative to quest 'Files' folder
    	Always Deallocate Arrays
    	Broken Combodata->InitD[]
    	Broken DrawInteger and DrawCharacter Scaling
    	Clear InitD[] on Script Change
    	Combos Run Scripts on Layer 0
    	Combos Run Scripts on Layer 1
    	Combos Run Scripts on Layer 2
    	Combos Run Scripts on Layer 3
    	Combos Run Scripts on Layer 4
    	Combos Run Scripts on Layer 5
    	Combos Run Scripts on Layer 6
    	DMap Active Script runs during Active Subscreen Script
    	Don't Allow Setting Action to Rafting
    	Don't Deallocate Init/SaveLoad Local Arrays
    	Don't allow overwriting hopping action
    	Fix Scripts Running During Scrolling
    	Game->Misc[] is / 10000
    	GetPixel returns color / 10000
    	Hero OnDeath script runs AFTER engine death animation
    	Item Scripts Continue To Run
    	Items Have Shadows
    	Log on Loading Invalid UID
    	No FFC Waitdraw()
    	No Item Script Waitdraw()
    	Old Args for CreateBitmap() and bitmap->Create()
    	Old eweapon->Parent
    	Passive Subscreen Script runs during Active Subscreen Script
    	Passive Subscreen Script runs during wipes/refills
    	Print Script Metadata on Traces
    	Script writes to Hero->Step don't carry over
    	Scripts Draw During Warps
    	Scripts Draw When Stepping Forward In Dungeons
    	Sprite Coordinates are Float
    	Sprite->Step uses new, precise values
    	Use Old Global Init and SaveLoad Timing
    	Weapons Have Shadows
    	Weapons Live One Extra Frame With WDS_DEAD
    	Writing Screen->EntryX, EntryY Resets Spawn Points
    	Writing npc->Defense[NPCD_SCRIPT] Sets All Script Defences
    	Writing npc->Weapon Sets its Weapon Sprite
    	Writing to INPUT Overrides Drunk State
    	npc->Weapon Uses Sprite 246-255 for EW_CUSTOM*
    
    Quest->Items->Edit
    	Data
    		Attrib
    			Power
    			Attributes[0]
    			Attributes[1]
    			Attributes[2]
    			Attributes[3]
    			Attributes[4]
    			Attributes[5]
    			Attributes[6]
    			Attributes[7]
    			Attributes[8]
    			Attributes[9]
    		Flags
    			Can Be Eaten By Enemies
    			Disabled In Sideview Water
    			Immune to jinxes
    			Flags[0~14]
    		Action
    			UseSound
    			UseSound2
    	
    
    Quest->DMaps->Scripts
    	all of Active, Subscreen, and Map tabs:
    		InitD[0]
    		InitD[1]
    		InitD[2]
    		InitD[3]
    		InitD[4]
    		InitD[5]
    		InitD[6]
    		InitD[7]
    
    Quest->Misc Data->Subscreens->Passive->Edit->Edit->Properties
    	Almost everything under Selection, except for Cursor Selectable
    
    Screen->Screen Data
    	Flags 2:
    		Script 1
    		Script 2
    		Script 3
    		Script 4
    		Script 5
    	Script:
    		InitD[0]
    		InitD[1]
    		InitD[2]
    		InitD[3]
    		InitD[4]
    		InitD[5]
    		InitD[6]
    		InitD[7]
    
    Screen->Freeform Combos->Flags
    	Platform
    
    Screen->Freeform Combos->Script
    	InitD[0]
    	InitD[1]
    	InitD[2]
    	InitD[3]
    	InitD[4]
    	InitD[5]
    	InitD[6]
    	InitD[7]
    
    ZScript->Quest Script Settings
    
    	Script:
    		Item Scripts Continue To Run
    		Clear InitD[] on Script Change
    		Hero OnDeath script runs AFTER engine death animation
    		Passive Subscreen Script runs during Active Subscreen Script
    		DMap Active Script runs during Active Subscreen Script
    		Combos Run Scripts on Layer 0
    		Combos Run Scripts on Layer 1
    		Combos Run Scripts on Layer 2
    		Combos Run Scripts on Layer 3
    		Combos Run Scripts on Layer 4
    		Combos Run Scripts on Layer 5
    		Combos Run Scripts on Layer 6
    		Use Old Global Init and SaveLoad Timing
    		Passive Subscreen Script runs during wipes/refills
    
    	Instructions:
    		No Item Script Waitdraw()
    		No FFC Waitdraw()
    		Old eweapon->Parent
    		Old Args for CreateBitmap() and bitmap->Create()
    		Print Script Metadata on Traces
    		Writing to INPUT Overrides Drunk State
    		Don't Allow Setting Action to Rafting
    		Writing npc->Defense[NPCD_SCRIPT] Sets All Script Defences
    		Writing npc->Weapon Sets its Weapon Sprite
    		Broken DrawInteger and DrawCharacter Scaling
    		npc->Weapon Uses Sprite 246-255 for EW_CUSTOM*
    		All bitmap-> and FileSystem-> paths relative to quest 'Files' folder
    		Don't allow overwriting hopping action
    		Sprite->Step uses new, precise values
    		Writing Screen->EntryX, EntryY Resets Spawn Points
    		Log on Loading Invalid UID
    		Broken Combodata->InitD[]
    		Script writes to Hero->Step don't carry over
    
    	Object:
    		Sprite Coordinates are Float
    		Weapons Have Shadows
    		Items Have Shadows
    		Weapons Live One Extra Frame With WDS_DEAD
    
    	Drawing:
    		Scripts Draw When Setting Forward in Dungeons
    		Scripts Draw During Warps
    
    	Compat:
    		Fix Scripts Running During Scrolling
    		Game->Misc[] is / 10000
    		GetPixel returns color / 10000
    		Always Deallocate Arrays
    		Don't Deallocate Init/SaveLoad Local Arrays
    
    Etc->Options->Toggles:
    	Save Paths
    	Palette Cycle
    	Show FPS
    	Reload Last Quest
    	Animate Combos
    	Overwrite Protection
    	Tile Protection
    	Show Ruleset Dialog on New Quest
    	Listers Use Pattern-Matching Search
    	Custom Fonts
    	Enable Tooltips
    	Tooltips Highlight Target
    	No Next-Screen Preview
    	Warn on ~Init Script Update
    	Disable Level Palette Shortcuts
    	Internal Compile Window
    	Skip Wrong Layer Flag Warning
    	Sort Flag List by Flag Number
    	Autosave Window Size Changes
    	Lock Aspect Ratio
    	Autosave Window Position
    	Mouse Scroll
    
    Etc->Options->Settings->Uncompressed Auto Saves
    
    Etc->Hotkeys
    	Flag -
    	Flag +
    	Reset Transparency
    	Toggle Screen Darkness
    	Show Screen Info
    	Cycle Drawing Mode
    	Goto Combo Page
    	Cycle Combo Info
    	Map -1
    	Map +1
    	CSet -1
    	CSet +1
    	Screen Palette -1 (Preview)
    	Screen Palette +1 (Preview)
    	Screen Palette -16 (Preview)
    	Screen Palette +16 (Preview)
    	Cycle Grid Color
    	Toggle Combo Column Mode
    	Edit Layer 0
    	Edit Layer 1
    	Edit Layer 2
    	Edit Layer 3
    	Edit Layer 4
    	Edit Layer 5
    	Edit Layer 6
    	Set Screen Palette 0
    	Set Screen Palette 1
    	Set Screen Palette 2
    	Set Screen Palette 3
    	Set Screen Palette 4
    	Set Screen Palette 5
    	Set Screen Palette 6
    	Set Screen Palette 7
    	Set Screen Palette 8
    	Set Screen Palette 9
    	Set Screen Palette A
    	Set Screen Palette B
    	Set Screen Palette C
    	Set Screen Palette D
    	Set Screen Palette E
    	Set Screen Palette F
    	...

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